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	build: loadInputs: remove redundant check for hasDigest
hasDigest would always be true when reaching this code, because the function
would return with an error when failing to resolve the digest;
    if !hasDigest {
        return nil, errors.Errorf("oci-layout reference %q could not be resolved", v.Path)
    }
Signed-off-by: Sebastiaan van Stijn <github@gone.nl>
			
			
This commit is contained in:
		| @@ -542,12 +542,7 @@ func loadInputs(ctx context.Context, d *driver.DriverHandle, inp Inputs, addVCSL | |||||||
| 			} | 			} | ||||||
| 			target.OCIStores[storeName] = store | 			target.OCIStores[storeName] = store | ||||||
|  |  | ||||||
| 			layout := "oci-layout://" + storeName + ":" + tag | 			target.FrontendAttrs["context:"+k] = "oci-layout://" + storeName + ":" + tag + "@" + dig | ||||||
| 			if hasDigest { |  | ||||||
| 				layout += "@" + dig |  | ||||||
| 			} |  | ||||||
|  |  | ||||||
| 			target.FrontendAttrs["context:"+k] = layout |  | ||||||
| 			continue | 			continue | ||||||
| 		} | 		} | ||||||
| 		st, err := os.Stat(v.Path) | 		st, err := os.Stat(v.Path) | ||||||
|   | |||||||
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