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vendor: update buildkit to opentelemetry support
Signed-off-by: Tonis Tiigi <tonistiigi@gmail.com>
This commit is contained in:
219
vendor/github.com/moby/buildkit/util/tracing/otlptracegrpc/connection.go
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vendor/github.com/moby/buildkit/util/tracing/otlptracegrpc/connection.go
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// Copyright The OpenTelemetry Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package otlptracegrpc
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import (
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"context"
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"math/rand"
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"sync"
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"sync/atomic"
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"time"
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"unsafe"
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"google.golang.org/grpc"
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"google.golang.org/grpc/metadata"
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)
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type Connection struct {
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// Ensure pointer is 64-bit aligned for atomic operations on both 32 and 64 bit machines.
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lastConnectErrPtr unsafe.Pointer
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// mu protects the Connection as it is accessed by the
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// exporter goroutines and background Connection goroutine
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mu sync.Mutex
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cc *grpc.ClientConn
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// these fields are read-only after constructor is finished
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metadata metadata.MD
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newConnectionHandler func(cc *grpc.ClientConn)
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// these channels are created once
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disconnectedCh chan bool
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backgroundConnectionDoneCh chan struct{}
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stopCh chan struct{}
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// this is for tests, so they can replace the closing
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// routine without a worry of modifying some global variable
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// or changing it back to original after the test is done
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closeBackgroundConnectionDoneCh func(ch chan struct{})
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}
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func NewConnection(cc *grpc.ClientConn, handler func(cc *grpc.ClientConn)) *Connection {
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c := new(Connection)
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c.newConnectionHandler = handler
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c.cc = cc
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c.closeBackgroundConnectionDoneCh = func(ch chan struct{}) {
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close(ch)
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}
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return c
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}
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func (c *Connection) StartConnection(ctx context.Context) error {
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c.stopCh = make(chan struct{})
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c.disconnectedCh = make(chan bool, 1)
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c.backgroundConnectionDoneCh = make(chan struct{})
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if err := c.connect(ctx); err == nil {
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c.setStateConnected()
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} else {
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c.SetStateDisconnected(err)
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}
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go c.indefiniteBackgroundConnection()
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// TODO: proper error handling when initializing connections.
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// We can report permanent errors, e.g., invalid settings.
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return nil
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}
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func (c *Connection) LastConnectError() error {
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errPtr := (*error)(atomic.LoadPointer(&c.lastConnectErrPtr))
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if errPtr == nil {
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return nil
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}
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return *errPtr
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}
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func (c *Connection) saveLastConnectError(err error) {
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var errPtr *error
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if err != nil {
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errPtr = &err
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}
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atomic.StorePointer(&c.lastConnectErrPtr, unsafe.Pointer(errPtr))
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}
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func (c *Connection) SetStateDisconnected(err error) {
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c.saveLastConnectError(err)
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select {
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case c.disconnectedCh <- true:
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default:
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}
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c.newConnectionHandler(nil)
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}
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func (c *Connection) setStateConnected() {
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c.saveLastConnectError(nil)
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}
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func (c *Connection) Connected() bool {
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return c.LastConnectError() == nil
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}
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const defaultConnReattemptPeriod = 10 * time.Second
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func (c *Connection) indefiniteBackgroundConnection() {
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defer func() {
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c.closeBackgroundConnectionDoneCh(c.backgroundConnectionDoneCh)
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}()
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connReattemptPeriod := defaultConnReattemptPeriod
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// No strong seeding required, nano time can
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// already help with pseudo uniqueness.
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rng := rand.New(rand.NewSource(time.Now().UnixNano() + rand.Int63n(1024)))
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// maxJitterNanos: 70% of the connectionReattemptPeriod
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maxJitterNanos := int64(0.7 * float64(connReattemptPeriod))
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for {
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// Otherwise these will be the normal scenarios to enable
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// reconnection if we trip out.
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// 1. If we've stopped, return entirely
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// 2. Otherwise block until we are disconnected, and
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// then retry connecting
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select {
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case <-c.stopCh:
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return
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case <-c.disconnectedCh:
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// Quickly check if we haven't stopped at the
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// same time.
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select {
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case <-c.stopCh:
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return
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default:
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}
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// Normal scenario that we'll wait for
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}
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if err := c.connect(context.Background()); err == nil {
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c.setStateConnected()
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} else {
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// this code is unreachable in most cases
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// c.connect does not establish Connection
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c.SetStateDisconnected(err)
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}
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// Apply some jitter to avoid lockstep retrials of other
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// collector-exporters. Lockstep retrials could result in an
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// innocent DDOS, by clogging the machine's resources and network.
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jitter := time.Duration(rng.Int63n(maxJitterNanos))
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select {
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case <-c.stopCh:
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return
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case <-time.After(connReattemptPeriod + jitter):
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}
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}
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}
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func (c *Connection) connect(ctx context.Context) error {
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c.newConnectionHandler(c.cc)
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return nil
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}
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func (c *Connection) ContextWithMetadata(ctx context.Context) context.Context {
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if c.metadata.Len() > 0 {
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return metadata.NewOutgoingContext(ctx, c.metadata)
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}
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return ctx
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}
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func (c *Connection) Shutdown(ctx context.Context) error {
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close(c.stopCh)
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// Ensure that the backgroundConnector returns
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select {
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case <-c.backgroundConnectionDoneCh:
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case <-ctx.Done():
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return ctx.Err()
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}
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c.mu.Lock()
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cc := c.cc
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c.cc = nil
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c.mu.Unlock()
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if cc != nil {
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return cc.Close()
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}
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return nil
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}
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func (c *Connection) ContextWithStop(ctx context.Context) (context.Context, context.CancelFunc) {
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// Unify the parent context Done signal with the Connection's
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// stop channel.
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ctx, cancel := context.WithCancel(ctx)
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go func(ctx context.Context, cancel context.CancelFunc) {
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select {
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case <-ctx.Done():
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// Nothing to do, either cancelled or deadline
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// happened.
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case <-c.stopCh:
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cancel()
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}
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}(ctx, cancel)
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return ctx, cancel
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}
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