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vendor: update buildkit to master@ae9d0f5
Signed-off-by: Justin Chadwell <me@jedevc.com>
This commit is contained in:
55
vendor/google.golang.org/grpc/balancer/balancer.go
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vendored
55
vendor/google.golang.org/grpc/balancer/balancer.go
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vendored
@ -244,7 +244,7 @@ type DoneInfo struct {
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// ServerLoad is the load received from server. It's usually sent as part of
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// trailing metadata.
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//
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// The only supported type now is *orca_v1.LoadReport.
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// The only supported type now is *orca_v3.LoadReport.
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ServerLoad interface{}
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}
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@ -371,56 +371,3 @@ type ClientConnState struct {
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// ErrBadResolverState may be returned by UpdateClientConnState to indicate a
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// problem with the provided name resolver data.
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var ErrBadResolverState = errors.New("bad resolver state")
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// ConnectivityStateEvaluator takes the connectivity states of multiple SubConns
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// and returns one aggregated connectivity state.
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//
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// It's not thread safe.
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type ConnectivityStateEvaluator struct {
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numReady uint64 // Number of addrConns in ready state.
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numConnecting uint64 // Number of addrConns in connecting state.
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numTransientFailure uint64 // Number of addrConns in transient failure state.
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numIdle uint64 // Number of addrConns in idle state.
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}
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// RecordTransition records state change happening in subConn and based on that
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// it evaluates what aggregated state should be.
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//
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// - If at least one SubConn in Ready, the aggregated state is Ready;
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// - Else if at least one SubConn in Connecting, the aggregated state is Connecting;
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// - Else if at least one SubConn is TransientFailure, the aggregated state is Transient Failure;
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// - Else if at least one SubConn is Idle, the aggregated state is Idle;
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// - Else there are no subconns and the aggregated state is Transient Failure
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//
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// Shutdown is not considered.
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func (cse *ConnectivityStateEvaluator) RecordTransition(oldState, newState connectivity.State) connectivity.State {
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// Update counters.
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for idx, state := range []connectivity.State{oldState, newState} {
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updateVal := 2*uint64(idx) - 1 // -1 for oldState and +1 for new.
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switch state {
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case connectivity.Ready:
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cse.numReady += updateVal
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case connectivity.Connecting:
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cse.numConnecting += updateVal
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case connectivity.TransientFailure:
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cse.numTransientFailure += updateVal
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case connectivity.Idle:
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cse.numIdle += updateVal
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}
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}
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// Evaluate.
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if cse.numReady > 0 {
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return connectivity.Ready
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}
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if cse.numConnecting > 0 {
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return connectivity.Connecting
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}
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if cse.numTransientFailure > 0 {
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return connectivity.TransientFailure
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}
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if cse.numIdle > 0 {
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return connectivity.Idle
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}
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return connectivity.TransientFailure
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}
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