vendor: update buildkit to master@ae9d0f5

Signed-off-by: Justin Chadwell <me@jedevc.com>
This commit is contained in:
Justin Chadwell
2022-11-22 14:39:36 +00:00
parent 6e9b743296
commit 36e663edda
375 changed files with 14834 additions and 13552 deletions

View File

@ -244,7 +244,7 @@ type DoneInfo struct {
// ServerLoad is the load received from server. It's usually sent as part of
// trailing metadata.
//
// The only supported type now is *orca_v1.LoadReport.
// The only supported type now is *orca_v3.LoadReport.
ServerLoad interface{}
}
@ -371,56 +371,3 @@ type ClientConnState struct {
// ErrBadResolverState may be returned by UpdateClientConnState to indicate a
// problem with the provided name resolver data.
var ErrBadResolverState = errors.New("bad resolver state")
// ConnectivityStateEvaluator takes the connectivity states of multiple SubConns
// and returns one aggregated connectivity state.
//
// It's not thread safe.
type ConnectivityStateEvaluator struct {
numReady uint64 // Number of addrConns in ready state.
numConnecting uint64 // Number of addrConns in connecting state.
numTransientFailure uint64 // Number of addrConns in transient failure state.
numIdle uint64 // Number of addrConns in idle state.
}
// RecordTransition records state change happening in subConn and based on that
// it evaluates what aggregated state should be.
//
// - If at least one SubConn in Ready, the aggregated state is Ready;
// - Else if at least one SubConn in Connecting, the aggregated state is Connecting;
// - Else if at least one SubConn is TransientFailure, the aggregated state is Transient Failure;
// - Else if at least one SubConn is Idle, the aggregated state is Idle;
// - Else there are no subconns and the aggregated state is Transient Failure
//
// Shutdown is not considered.
func (cse *ConnectivityStateEvaluator) RecordTransition(oldState, newState connectivity.State) connectivity.State {
// Update counters.
for idx, state := range []connectivity.State{oldState, newState} {
updateVal := 2*uint64(idx) - 1 // -1 for oldState and +1 for new.
switch state {
case connectivity.Ready:
cse.numReady += updateVal
case connectivity.Connecting:
cse.numConnecting += updateVal
case connectivity.TransientFailure:
cse.numTransientFailure += updateVal
case connectivity.Idle:
cse.numIdle += updateVal
}
}
// Evaluate.
if cse.numReady > 0 {
return connectivity.Ready
}
if cse.numConnecting > 0 {
return connectivity.Connecting
}
if cse.numTransientFailure > 0 {
return connectivity.TransientFailure
}
if cse.numIdle > 0 {
return connectivity.Idle
}
return connectivity.TransientFailure
}