vendor: update buildkit to 539be170

Signed-off-by: Tonis Tiigi <tonistiigi@gmail.com>
This commit is contained in:
Tonis Tiigi
2021-12-15 22:09:13 -08:00
parent 59533bbb5c
commit 9c3be32bc9
581 changed files with 24648 additions and 16682 deletions

View File

@ -710,13 +710,6 @@ func (s *Server) GetServiceInfo() map[string]ServiceInfo {
// the server being stopped.
var ErrServerStopped = errors.New("grpc: the server has been stopped")
func (s *Server) useTransportAuthenticator(rawConn net.Conn) (net.Conn, credentials.AuthInfo, error) {
if s.opts.creds == nil {
return rawConn, nil, nil
}
return s.opts.creds.ServerHandshake(rawConn)
}
type listenSocket struct {
net.Listener
channelzID int64
@ -839,35 +832,14 @@ func (s *Server) handleRawConn(lisAddr string, rawConn net.Conn) {
return
}
rawConn.SetDeadline(time.Now().Add(s.opts.connectionTimeout))
conn, authInfo, err := s.useTransportAuthenticator(rawConn)
if err != nil {
// ErrConnDispatched means that the connection was dispatched away from
// gRPC; those connections should be left open.
if err != credentials.ErrConnDispatched {
// In deployments where a gRPC server runs behind a cloud load
// balancer which performs regular TCP level health checks, the
// connection is closed immediately by the latter. Skipping the
// error here will help reduce log clutter.
if err != io.EOF {
s.mu.Lock()
s.errorf("ServerHandshake(%q) failed: %v", rawConn.RemoteAddr(), err)
s.mu.Unlock()
channelz.Warningf(logger, s.channelzID, "grpc: Server.Serve failed to complete security handshake from %q: %v", rawConn.RemoteAddr(), err)
}
rawConn.Close()
}
rawConn.SetDeadline(time.Time{})
return
}
// Finish handshaking (HTTP2)
st := s.newHTTP2Transport(conn, authInfo)
st := s.newHTTP2Transport(rawConn)
rawConn.SetDeadline(time.Time{})
if st == nil {
conn.Close()
return
}
rawConn.SetDeadline(time.Time{})
if !s.addConn(lisAddr, st) {
return
}
@ -888,10 +860,11 @@ func (s *Server) drainServerTransports(addr string) {
// newHTTP2Transport sets up a http/2 transport (using the
// gRPC http2 server transport in transport/http2_server.go).
func (s *Server) newHTTP2Transport(c net.Conn, authInfo credentials.AuthInfo) transport.ServerTransport {
func (s *Server) newHTTP2Transport(c net.Conn) transport.ServerTransport {
config := &transport.ServerConfig{
MaxStreams: s.opts.maxConcurrentStreams,
AuthInfo: authInfo,
ConnectionTimeout: s.opts.connectionTimeout,
Credentials: s.opts.creds,
InTapHandle: s.opts.inTapHandle,
StatsHandler: s.opts.statsHandler,
KeepaliveParams: s.opts.keepaliveParams,
@ -909,8 +882,15 @@ func (s *Server) newHTTP2Transport(c net.Conn, authInfo credentials.AuthInfo) tr
s.mu.Lock()
s.errorf("NewServerTransport(%q) failed: %v", c.RemoteAddr(), err)
s.mu.Unlock()
c.Close()
channelz.Warning(logger, s.channelzID, "grpc: Server.Serve failed to create ServerTransport: ", err)
// ErrConnDispatched means that the connection was dispatched away from
// gRPC; those connections should be left open.
if err != credentials.ErrConnDispatched {
// Don't log on ErrConnDispatched and io.EOF to prevent log spam.
if err != io.EOF {
channelz.Warning(logger, s.channelzID, "grpc: Server.Serve failed to create ServerTransport: ", err)
}
c.Close()
}
return nil
}
@ -1124,16 +1104,21 @@ func chainUnaryServerInterceptors(s *Server) {
func chainUnaryInterceptors(interceptors []UnaryServerInterceptor) UnaryServerInterceptor {
return func(ctx context.Context, req interface{}, info *UnaryServerInfo, handler UnaryHandler) (interface{}, error) {
var i int
var next UnaryHandler
next = func(ctx context.Context, req interface{}) (interface{}, error) {
if i == len(interceptors)-1 {
return interceptors[i](ctx, req, info, handler)
}
i++
return interceptors[i-1](ctx, req, info, next)
// the struct ensures the variables are allocated together, rather than separately, since we
// know they should be garbage collected together. This saves 1 allocation and decreases
// time/call by about 10% on the microbenchmark.
var state struct {
i int
next UnaryHandler
}
return next(ctx, req)
state.next = func(ctx context.Context, req interface{}) (interface{}, error) {
if state.i == len(interceptors)-1 {
return interceptors[state.i](ctx, req, info, handler)
}
state.i++
return interceptors[state.i-1](ctx, req, info, state.next)
}
return state.next(ctx, req)
}
}
@ -1409,16 +1394,21 @@ func chainStreamServerInterceptors(s *Server) {
func chainStreamInterceptors(interceptors []StreamServerInterceptor) StreamServerInterceptor {
return func(srv interface{}, ss ServerStream, info *StreamServerInfo, handler StreamHandler) error {
var i int
var next StreamHandler
next = func(srv interface{}, ss ServerStream) error {
if i == len(interceptors)-1 {
return interceptors[i](srv, ss, info, handler)
}
i++
return interceptors[i-1](srv, ss, info, next)
// the struct ensures the variables are allocated together, rather than separately, since we
// know they should be garbage collected together. This saves 1 allocation and decreases
// time/call by about 10% on the microbenchmark.
var state struct {
i int
next StreamHandler
}
return next(srv, ss)
state.next = func(srv interface{}, ss ServerStream) error {
if state.i == len(interceptors)-1 {
return interceptors[state.i](srv, ss, info, handler)
}
state.i++
return interceptors[state.i-1](srv, ss, info, state.next)
}
return state.next(srv, ss)
}
}