protobuf: remove gogoproto

Removes gogo/protobuf from buildx and updates to a version of
moby/buildkit where gogo is removed.

This also changes how the proto files are generated. This is because
newer versions of protobuf are more strict about name conflicts. If two
files have the same name (even if they are relative paths) and are used
in different protoc commands, they'll conflict in the registry.

Since protobuf file generation doesn't work very well with
`paths=source_relative`, this removes the `go:generate` expression and
just relies on the dockerfile to perform the generation.

Signed-off-by: Jonathan A. Sternberg <jonathan.sternberg@docker.com>
This commit is contained in:
Jonathan A. Sternberg
2024-10-02 15:51:59 -05:00
parent 8e47387d02
commit b35a0f4718
592 changed files with 46288 additions and 110420 deletions

View File

@ -21,18 +21,73 @@ package grpc
import (
"google.golang.org/grpc/encoding"
_ "google.golang.org/grpc/encoding/proto" // to register the Codec for "proto"
"google.golang.org/grpc/mem"
)
// baseCodec contains the functionality of both Codec and encoding.Codec, but
// omits the name/string, which vary between the two and are not needed for
// anything besides the registry in the encoding package.
// baseCodec captures the new encoding.CodecV2 interface without the Name
// function, allowing it to be implemented by older Codec and encoding.Codec
// implementations. The omitted Name function is only needed for the register in
// the encoding package and is not part of the core functionality.
type baseCodec interface {
Marshal(v any) ([]byte, error)
Unmarshal(data []byte, v any) error
Marshal(v any) (mem.BufferSlice, error)
Unmarshal(data mem.BufferSlice, v any) error
}
var _ baseCodec = Codec(nil)
var _ baseCodec = encoding.Codec(nil)
// getCodec returns an encoding.CodecV2 for the codec of the given name (if
// registered). Initially checks the V2 registry with encoding.GetCodecV2 and
// returns the V2 codec if it is registered. Otherwise, it checks the V1 registry
// with encoding.GetCodec and if it is registered wraps it with newCodecV1Bridge
// to turn it into an encoding.CodecV2. Returns nil otherwise.
func getCodec(name string) encoding.CodecV2 {
if codecV1 := encoding.GetCodec(name); codecV1 != nil {
return newCodecV1Bridge(codecV1)
}
return encoding.GetCodecV2(name)
}
func newCodecV0Bridge(c Codec) baseCodec {
return codecV0Bridge{codec: c}
}
func newCodecV1Bridge(c encoding.Codec) encoding.CodecV2 {
return codecV1Bridge{
codecV0Bridge: codecV0Bridge{codec: c},
name: c.Name(),
}
}
var _ baseCodec = codecV0Bridge{}
type codecV0Bridge struct {
codec interface {
Marshal(v any) ([]byte, error)
Unmarshal(data []byte, v any) error
}
}
func (c codecV0Bridge) Marshal(v any) (mem.BufferSlice, error) {
data, err := c.codec.Marshal(v)
if err != nil {
return nil, err
}
return mem.BufferSlice{mem.NewBuffer(&data, nil)}, nil
}
func (c codecV0Bridge) Unmarshal(data mem.BufferSlice, v any) (err error) {
return c.codec.Unmarshal(data.Materialize(), v)
}
var _ encoding.CodecV2 = codecV1Bridge{}
type codecV1Bridge struct {
codecV0Bridge
name string
}
func (c codecV1Bridge) Name() string {
return c.name
}
// Codec defines the interface gRPC uses to encode and decode messages.
// Note that implementations of this interface must be thread safe;