package progresswriter import ( "context" "os" "github.com/containerd/console" "github.com/moby/buildkit/client" "github.com/moby/buildkit/util/progress/progressui" ) type printer struct { status chan *client.SolveStatus done <-chan struct{} err error } func (p *printer) Done() <-chan struct{} { return p.done } func (p *printer) Err() error { return p.err } func (p *printer) Status() chan *client.SolveStatus { if p == nil { return nil } return p.status } type tee struct { Writer status chan *client.SolveStatus } func (t *tee) Status() chan *client.SolveStatus { return t.status } func Tee(w Writer, ch chan *client.SolveStatus) Writer { st := make(chan *client.SolveStatus) t := &tee{ status: st, Writer: w, } go func() { for v := range st { w.Status() <- v ch <- v } close(w.Status()) close(ch) }() return t } func NewPrinter(ctx context.Context, out console.File, mode string) (Writer, error) { statusCh := make(chan *client.SolveStatus) doneCh := make(chan struct{}) pw := &printer{ status: statusCh, done: doneCh, } if v := os.Getenv("BUILDKIT_PROGRESS"); v != "" && mode == "auto" { mode = v } d, err := progressui.NewDisplay(out, progressui.DisplayMode(mode)) if err != nil { return nil, err } go func() { // not using shared context to not disrupt display but let is finish reporting errors _, pw.err = d.UpdateFrom(ctx, statusCh) close(doneCh) }() return pw, nil }