buildx/vendor/golang.org/x/term/term_windows.go
Jonathan A. Sternberg b35a0f4718
protobuf: remove gogoproto
Removes gogo/protobuf from buildx and updates to a version of
moby/buildkit where gogo is removed.

This also changes how the proto files are generated. This is because
newer versions of protobuf are more strict about name conflicts. If two
files have the same name (even if they are relative paths) and are used
in different protoc commands, they'll conflict in the registry.

Since protobuf file generation doesn't work very well with
`paths=source_relative`, this removes the `go:generate` expression and
just relies on the dockerfile to perform the generation.

Signed-off-by: Jonathan A. Sternberg <jonathan.sternberg@docker.com>
2024-10-02 15:51:59 -05:00

81 lines
2.1 KiB
Go

// Copyright 2019 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
package term
import (
"os"
"golang.org/x/sys/windows"
)
type state struct {
mode uint32
}
func isTerminal(fd int) bool {
var st uint32
err := windows.GetConsoleMode(windows.Handle(fd), &st)
return err == nil
}
func makeRaw(fd int) (*State, error) {
var st uint32
if err := windows.GetConsoleMode(windows.Handle(fd), &st); err != nil {
return nil, err
}
raw := st &^ (windows.ENABLE_ECHO_INPUT | windows.ENABLE_PROCESSED_INPUT | windows.ENABLE_LINE_INPUT | windows.ENABLE_PROCESSED_OUTPUT)
raw |= windows.ENABLE_VIRTUAL_TERMINAL_INPUT
if err := windows.SetConsoleMode(windows.Handle(fd), raw); err != nil {
return nil, err
}
return &State{state{st}}, nil
}
func getState(fd int) (*State, error) {
var st uint32
if err := windows.GetConsoleMode(windows.Handle(fd), &st); err != nil {
return nil, err
}
return &State{state{st}}, nil
}
func restore(fd int, state *State) error {
return windows.SetConsoleMode(windows.Handle(fd), state.mode)
}
func getSize(fd int) (width, height int, err error) {
var info windows.ConsoleScreenBufferInfo
if err := windows.GetConsoleScreenBufferInfo(windows.Handle(fd), &info); err != nil {
return 0, 0, err
}
return int(info.Window.Right - info.Window.Left + 1), int(info.Window.Bottom - info.Window.Top + 1), nil
}
func readPassword(fd int) ([]byte, error) {
var st uint32
if err := windows.GetConsoleMode(windows.Handle(fd), &st); err != nil {
return nil, err
}
old := st
st &^= (windows.ENABLE_ECHO_INPUT | windows.ENABLE_LINE_INPUT)
st |= (windows.ENABLE_PROCESSED_OUTPUT | windows.ENABLE_PROCESSED_INPUT)
if err := windows.SetConsoleMode(windows.Handle(fd), st); err != nil {
return nil, err
}
defer windows.SetConsoleMode(windows.Handle(fd), old)
var h windows.Handle
p, _ := windows.GetCurrentProcess()
if err := windows.DuplicateHandle(p, windows.Handle(fd), p, &h, 0, false, windows.DUPLICATE_SAME_ACCESS); err != nil {
return nil, err
}
f := os.NewFile(uintptr(h), "stdin")
defer f.Close()
return readPasswordLine(f)
}