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			228 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			228 lines
		
	
	
		
			5.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright 2010 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found at https://golang.org/LICENSE.
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// this is a modified version of path.Match that removes handling of path separators
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package in_toto
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import (
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	"errors"
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	"unicode/utf8"
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)
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// errBadPattern indicates a pattern was malformed.
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var errBadPattern = errors.New("syntax error in pattern")
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// match reports whether name matches the shell pattern.
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// The pattern syntax is:
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//
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//	pattern:
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//		{ term }
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//	term:
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//		'*'         matches any sequence of non-/ characters
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//		'?'         matches any single non-/ character
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//		'[' [ '^' ] { character-range } ']'
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//		            character class (must be non-empty)
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//		c           matches character c (c != '*', '?', '\\', '[')
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//		'\\' c      matches character c
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//
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//	character-range:
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//		c           matches character c (c != '\\', '-', ']')
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//		'\\' c      matches character c
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//		lo '-' hi   matches character c for lo <= c <= hi
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//
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// Match requires pattern to match all of name, not just a substring.
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// The only possible returned error is ErrBadPattern, when pattern
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// is malformed.
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func match(pattern, name string) (matched bool, err error) {
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Pattern:
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	for len(pattern) > 0 {
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		var star bool
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		var chunk string
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		star, chunk, pattern = scanChunk(pattern)
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		if star && chunk == "" {
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			// Trailing * matches everything
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			return true, nil
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		}
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		// Look for match at current position.
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		t, ok, err := matchChunk(chunk, name)
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		// if we're the last chunk, make sure we've exhausted the name
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		// otherwise we'll give a false result even if we could still match
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		// using the star
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		if ok && (len(t) == 0 || len(pattern) > 0) {
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			name = t
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			continue
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		}
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		if err != nil {
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			return false, err
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		}
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		if star {
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			// Look for match skipping i+1 bytes.
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			for i := 0; i < len(name); i++ {
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				t, ok, err := matchChunk(chunk, name[i+1:])
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				if ok {
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					// if we're the last chunk, make sure we exhausted the name
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					if len(pattern) == 0 && len(t) > 0 {
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						continue
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					}
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					name = t
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					continue Pattern
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				}
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				if err != nil {
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					return false, err
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				}
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			}
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		}
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		// Before returning false with no error,
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		// check that the remainder of the pattern is syntactically valid.
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		for len(pattern) > 0 {
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			_, chunk, pattern = scanChunk(pattern)
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			if _, _, err := matchChunk(chunk, ""); err != nil {
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				return false, err
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			}
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		}
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		return false, nil
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	}
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	return len(name) == 0, nil
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}
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// scanChunk gets the next segment of pattern, which is a non-star string
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// possibly preceded by a star.
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func scanChunk(pattern string) (star bool, chunk, rest string) {
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	for len(pattern) > 0 && pattern[0] == '*' {
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		pattern = pattern[1:]
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		star = true
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	}
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	inrange := false
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	var i int
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Scan:
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	for i = 0; i < len(pattern); i++ {
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		switch pattern[i] {
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		case '\\':
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			// error check handled in matchChunk: bad pattern.
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			if i+1 < len(pattern) {
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				i++
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			}
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		case '[':
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			inrange = true
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		case ']':
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			inrange = false
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		case '*':
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			if !inrange {
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				break Scan
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			}
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		}
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	}
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	return star, pattern[0:i], pattern[i:]
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}
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// matchChunk checks whether chunk matches the beginning of s.
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// If so, it returns the remainder of s (after the match).
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// Chunk is all single-character operators: literals, char classes, and ?.
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func matchChunk(chunk, s string) (rest string, ok bool, err error) {
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	// failed records whether the match has failed.
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	// After the match fails, the loop continues on processing chunk,
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	// checking that the pattern is well-formed but no longer reading s.
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	failed := false
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	for len(chunk) > 0 {
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		if !failed && len(s) == 0 {
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			failed = true
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		}
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		switch chunk[0] {
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		case '[':
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			// character class
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			var r rune
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			if !failed {
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				var n int
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				r, n = utf8.DecodeRuneInString(s)
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				s = s[n:]
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			}
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			chunk = chunk[1:]
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			// possibly negated
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			negated := false
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			if len(chunk) > 0 && chunk[0] == '^' {
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				negated = true
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				chunk = chunk[1:]
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			}
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			// parse all ranges
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			match := false
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			nrange := 0
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			for {
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				if len(chunk) > 0 && chunk[0] == ']' && nrange > 0 {
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					chunk = chunk[1:]
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					break
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				}
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				var lo, hi rune
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				if lo, chunk, err = getEsc(chunk); err != nil {
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					return "", false, err
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				}
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				hi = lo
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				if chunk[0] == '-' {
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					if hi, chunk, err = getEsc(chunk[1:]); err != nil {
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						return "", false, err
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					}
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				}
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				if lo <= r && r <= hi {
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					match = true
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				}
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				nrange++
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			}
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			if match == negated {
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				failed = true
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			}
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		case '?':
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			if !failed {
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				_, n := utf8.DecodeRuneInString(s)
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				s = s[n:]
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			}
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			chunk = chunk[1:]
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		case '\\':
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			chunk = chunk[1:]
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			if len(chunk) == 0 {
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				return "", false, errBadPattern
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			}
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			fallthrough
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		default:
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			if !failed {
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				if chunk[0] != s[0] {
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					failed = true
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				}
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				s = s[1:]
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			}
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			chunk = chunk[1:]
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		}
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	}
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	if failed {
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		return "", false, nil
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	}
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	return s, true, nil
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}
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// getEsc gets a possibly-escaped character from chunk, for a character class.
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func getEsc(chunk string) (r rune, nchunk string, err error) {
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	if len(chunk) == 0 || chunk[0] == '-' || chunk[0] == ']' {
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		err = errBadPattern
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		return
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	}
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	if chunk[0] == '\\' {
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		chunk = chunk[1:]
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		if len(chunk) == 0 {
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			err = errBadPattern
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			return
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		}
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	}
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	r, n := utf8.DecodeRuneInString(chunk)
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	if r == utf8.RuneError && n == 1 {
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		err = errBadPattern
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	}
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	nchunk = chunk[n:]
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	if len(nchunk) == 0 {
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		err = errBadPattern
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	}
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	return
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}
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