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			606 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			606 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
/*
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Copyright 2014 Google Inc. All rights reserved.
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Licensed under the Apache License, Version 2.0 (the "License");
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you may not use this file except in compliance with the License.
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You may obtain a copy of the License at
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    http://www.apache.org/licenses/LICENSE-2.0
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Unless required by applicable law or agreed to in writing, software
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distributed under the License is distributed on an "AS IS" BASIS,
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WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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See the License for the specific language governing permissions and
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limitations under the License.
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*/
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package fuzz
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import (
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	"fmt"
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	"math/rand"
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	"reflect"
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	"regexp"
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	"time"
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	"github.com/google/gofuzz/bytesource"
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	"strings"
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)
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// fuzzFuncMap is a map from a type to a fuzzFunc that handles that type.
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type fuzzFuncMap map[reflect.Type]reflect.Value
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// Fuzzer knows how to fill any object with random fields.
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type Fuzzer struct {
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	fuzzFuncs         fuzzFuncMap
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	defaultFuzzFuncs  fuzzFuncMap
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	r                 *rand.Rand
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	nilChance         float64
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	minElements       int
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	maxElements       int
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	maxDepth          int
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	skipFieldPatterns []*regexp.Regexp
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}
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// New returns a new Fuzzer. Customize your Fuzzer further by calling Funcs,
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// RandSource, NilChance, or NumElements in any order.
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func New() *Fuzzer {
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	return NewWithSeed(time.Now().UnixNano())
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}
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func NewWithSeed(seed int64) *Fuzzer {
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	f := &Fuzzer{
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		defaultFuzzFuncs: fuzzFuncMap{
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			reflect.TypeOf(&time.Time{}): reflect.ValueOf(fuzzTime),
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		},
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		fuzzFuncs:   fuzzFuncMap{},
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		r:           rand.New(rand.NewSource(seed)),
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		nilChance:   .2,
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		minElements: 1,
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		maxElements: 10,
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		maxDepth:    100,
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	}
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	return f
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}
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// NewFromGoFuzz is a helper function that enables using gofuzz (this
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// project) with go-fuzz (https://github.com/dvyukov/go-fuzz) for continuous
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// fuzzing. Essentially, it enables translating the fuzzing bytes from
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// go-fuzz to any Go object using this library.
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//
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// This implementation promises a constant translation from a given slice of
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// bytes to the fuzzed objects. This promise will remain over future
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// versions of Go and of this library.
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//
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// Note: the returned Fuzzer should not be shared between multiple goroutines,
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// as its deterministic output will no longer be available.
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//
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// Example: use go-fuzz to test the function `MyFunc(int)` in the package
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// `mypackage`. Add the file: "mypacakge_fuzz.go" with the content:
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//
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// // +build gofuzz
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// package mypacakge
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// import fuzz "github.com/google/gofuzz"
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// func Fuzz(data []byte) int {
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// 	var i int
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// 	fuzz.NewFromGoFuzz(data).Fuzz(&i)
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// 	MyFunc(i)
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// 	return 0
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// }
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func NewFromGoFuzz(data []byte) *Fuzzer {
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	return New().RandSource(bytesource.New(data))
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}
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// Funcs adds each entry in fuzzFuncs as a custom fuzzing function.
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//
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// Each entry in fuzzFuncs must be a function taking two parameters.
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// The first parameter must be a pointer or map. It is the variable that
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// function will fill with random data. The second parameter must be a
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// fuzz.Continue, which will provide a source of randomness and a way
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// to automatically continue fuzzing smaller pieces of the first parameter.
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//
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// These functions are called sensibly, e.g., if you wanted custom string
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// fuzzing, the function `func(s *string, c fuzz.Continue)` would get
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// called and passed the address of strings. Maps and pointers will always
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// be made/new'd for you, ignoring the NilChange option. For slices, it
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// doesn't make much sense to  pre-create them--Fuzzer doesn't know how
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// long you want your slice--so take a pointer to a slice, and make it
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// yourself. (If you don't want your map/pointer type pre-made, take a
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// pointer to it, and make it yourself.) See the examples for a range of
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// custom functions.
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func (f *Fuzzer) Funcs(fuzzFuncs ...interface{}) *Fuzzer {
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	for i := range fuzzFuncs {
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		v := reflect.ValueOf(fuzzFuncs[i])
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		if v.Kind() != reflect.Func {
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			panic("Need only funcs!")
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		}
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		t := v.Type()
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		if t.NumIn() != 2 || t.NumOut() != 0 {
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			panic("Need 2 in and 0 out params!")
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		}
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		argT := t.In(0)
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		switch argT.Kind() {
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		case reflect.Ptr, reflect.Map:
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		default:
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			panic("fuzzFunc must take pointer or map type")
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		}
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		if t.In(1) != reflect.TypeOf(Continue{}) {
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			panic("fuzzFunc's second parameter must be type fuzz.Continue")
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		}
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		f.fuzzFuncs[argT] = v
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	}
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	return f
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}
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// RandSource causes f to get values from the given source of randomness.
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// Use if you want deterministic fuzzing.
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func (f *Fuzzer) RandSource(s rand.Source) *Fuzzer {
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	f.r = rand.New(s)
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	return f
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}
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// NilChance sets the probability of creating a nil pointer, map, or slice to
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// 'p'. 'p' should be between 0 (no nils) and 1 (all nils), inclusive.
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func (f *Fuzzer) NilChance(p float64) *Fuzzer {
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	if p < 0 || p > 1 {
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		panic("p should be between 0 and 1, inclusive.")
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	}
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	f.nilChance = p
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	return f
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}
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// NumElements sets the minimum and maximum number of elements that will be
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// added to a non-nil map or slice.
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func (f *Fuzzer) NumElements(atLeast, atMost int) *Fuzzer {
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	if atLeast > atMost {
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		panic("atLeast must be <= atMost")
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	}
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	if atLeast < 0 {
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		panic("atLeast must be >= 0")
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	}
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	f.minElements = atLeast
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	f.maxElements = atMost
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	return f
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}
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func (f *Fuzzer) genElementCount() int {
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	if f.minElements == f.maxElements {
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		return f.minElements
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	}
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	return f.minElements + f.r.Intn(f.maxElements-f.minElements+1)
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}
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func (f *Fuzzer) genShouldFill() bool {
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	return f.r.Float64() >= f.nilChance
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}
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// MaxDepth sets the maximum number of recursive fuzz calls that will be made
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// before stopping.  This includes struct members, pointers, and map and slice
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// elements.
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func (f *Fuzzer) MaxDepth(d int) *Fuzzer {
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	f.maxDepth = d
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	return f
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}
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// Skip fields which match the supplied pattern. Call this multiple times if needed
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// This is useful to skip XXX_ fields generated by protobuf
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func (f *Fuzzer) SkipFieldsWithPattern(pattern *regexp.Regexp) *Fuzzer {
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	f.skipFieldPatterns = append(f.skipFieldPatterns, pattern)
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	return f
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}
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// Fuzz recursively fills all of obj's fields with something random.  First
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// this tries to find a custom fuzz function (see Funcs).  If there is no
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// custom function this tests whether the object implements fuzz.Interface and,
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// if so, calls Fuzz on it to fuzz itself.  If that fails, this will see if
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// there is a default fuzz function provided by this package.  If all of that
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// fails, this will generate random values for all primitive fields and then
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// recurse for all non-primitives.
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//
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// This is safe for cyclic or tree-like structs, up to a limit.  Use the
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// MaxDepth method to adjust how deep you need it to recurse.
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//
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// obj must be a pointer. Only exported (public) fields can be set (thanks,
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// golang :/ ) Intended for tests, so will panic on bad input or unimplemented
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// fields.
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func (f *Fuzzer) Fuzz(obj interface{}) {
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	v := reflect.ValueOf(obj)
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	if v.Kind() != reflect.Ptr {
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		panic("needed ptr!")
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	}
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	v = v.Elem()
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	f.fuzzWithContext(v, 0)
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}
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// FuzzNoCustom is just like Fuzz, except that any custom fuzz function for
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// obj's type will not be called and obj will not be tested for fuzz.Interface
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// conformance.  This applies only to obj and not other instances of obj's
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// type.
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// Not safe for cyclic or tree-like structs!
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// obj must be a pointer. Only exported (public) fields can be set (thanks, golang :/ )
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// Intended for tests, so will panic on bad input or unimplemented fields.
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func (f *Fuzzer) FuzzNoCustom(obj interface{}) {
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	v := reflect.ValueOf(obj)
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	if v.Kind() != reflect.Ptr {
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		panic("needed ptr!")
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	}
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	v = v.Elem()
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	f.fuzzWithContext(v, flagNoCustomFuzz)
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}
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const (
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	// Do not try to find a custom fuzz function.  Does not apply recursively.
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	flagNoCustomFuzz uint64 = 1 << iota
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)
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func (f *Fuzzer) fuzzWithContext(v reflect.Value, flags uint64) {
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	fc := &fuzzerContext{fuzzer: f}
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	fc.doFuzz(v, flags)
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}
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// fuzzerContext carries context about a single fuzzing run, which lets Fuzzer
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// be thread-safe.
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type fuzzerContext struct {
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	fuzzer   *Fuzzer
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	curDepth int
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}
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func (fc *fuzzerContext) doFuzz(v reflect.Value, flags uint64) {
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	if fc.curDepth >= fc.fuzzer.maxDepth {
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		return
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	}
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	fc.curDepth++
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	defer func() { fc.curDepth-- }()
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	if !v.CanSet() {
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		return
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	}
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	if flags&flagNoCustomFuzz == 0 {
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		// Check for both pointer and non-pointer custom functions.
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		if v.CanAddr() && fc.tryCustom(v.Addr()) {
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			return
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		}
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		if fc.tryCustom(v) {
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			return
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		}
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	}
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	if fn, ok := fillFuncMap[v.Kind()]; ok {
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		fn(v, fc.fuzzer.r)
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		return
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	}
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	switch v.Kind() {
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	case reflect.Map:
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		if fc.fuzzer.genShouldFill() {
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			v.Set(reflect.MakeMap(v.Type()))
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			n := fc.fuzzer.genElementCount()
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			for i := 0; i < n; i++ {
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				key := reflect.New(v.Type().Key()).Elem()
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				fc.doFuzz(key, 0)
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				val := reflect.New(v.Type().Elem()).Elem()
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				fc.doFuzz(val, 0)
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				v.SetMapIndex(key, val)
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			}
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			return
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		}
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		v.Set(reflect.Zero(v.Type()))
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	case reflect.Ptr:
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		if fc.fuzzer.genShouldFill() {
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			v.Set(reflect.New(v.Type().Elem()))
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			fc.doFuzz(v.Elem(), 0)
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			return
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		}
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		v.Set(reflect.Zero(v.Type()))
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	case reflect.Slice:
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		if fc.fuzzer.genShouldFill() {
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			n := fc.fuzzer.genElementCount()
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			v.Set(reflect.MakeSlice(v.Type(), n, n))
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			for i := 0; i < n; i++ {
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				fc.doFuzz(v.Index(i), 0)
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			}
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			return
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		}
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		v.Set(reflect.Zero(v.Type()))
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	case reflect.Array:
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		if fc.fuzzer.genShouldFill() {
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			n := v.Len()
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			for i := 0; i < n; i++ {
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				fc.doFuzz(v.Index(i), 0)
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			}
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			return
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		}
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		v.Set(reflect.Zero(v.Type()))
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	case reflect.Struct:
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		for i := 0; i < v.NumField(); i++ {
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			skipField := false
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			fieldName := v.Type().Field(i).Name
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			for _, pattern := range fc.fuzzer.skipFieldPatterns {
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				if pattern.MatchString(fieldName) {
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					skipField = true
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					break
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				}
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			}
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			if !skipField {
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				fc.doFuzz(v.Field(i), 0)
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			}
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		}
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	case reflect.Chan:
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		fallthrough
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	case reflect.Func:
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		fallthrough
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	case reflect.Interface:
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		fallthrough
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	default:
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		panic(fmt.Sprintf("Can't handle %#v", v.Interface()))
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	}
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}
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// tryCustom searches for custom handlers, and returns true iff it finds a match
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// and successfully randomizes v.
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func (fc *fuzzerContext) tryCustom(v reflect.Value) bool {
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	// First: see if we have a fuzz function for it.
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	doCustom, ok := fc.fuzzer.fuzzFuncs[v.Type()]
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	if !ok {
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		// Second: see if it can fuzz itself.
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		if v.CanInterface() {
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			intf := v.Interface()
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			if fuzzable, ok := intf.(Interface); ok {
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				fuzzable.Fuzz(Continue{fc: fc, Rand: fc.fuzzer.r})
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				return true
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			}
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		}
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		// Finally: see if there is a default fuzz function.
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		doCustom, ok = fc.fuzzer.defaultFuzzFuncs[v.Type()]
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		if !ok {
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			return false
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		}
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	}
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 | 
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	switch v.Kind() {
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	case reflect.Ptr:
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		if v.IsNil() {
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			if !v.CanSet() {
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				return false
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						|
			}
 | 
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			v.Set(reflect.New(v.Type().Elem()))
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		}
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	case reflect.Map:
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						|
		if v.IsNil() {
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						|
			if !v.CanSet() {
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				return false
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			}
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			v.Set(reflect.MakeMap(v.Type()))
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		}
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	default:
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		return false
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	}
 | 
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	doCustom.Call([]reflect.Value{v, reflect.ValueOf(Continue{
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		fc:   fc,
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		Rand: fc.fuzzer.r,
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	})})
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	return true
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}
 | 
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 | 
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// Interface represents an object that knows how to fuzz itself.  Any time we
 | 
						|
// find a type that implements this interface we will delegate the act of
 | 
						|
// fuzzing itself.
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type Interface interface {
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	Fuzz(c Continue)
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}
 | 
						|
 | 
						|
// Continue can be passed to custom fuzzing functions to allow them to use
 | 
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// the correct source of randomness and to continue fuzzing their members.
 | 
						|
type Continue struct {
 | 
						|
	fc *fuzzerContext
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						|
 | 
						|
	// For convenience, Continue implements rand.Rand via embedding.
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						|
	// Use this for generating any randomness if you want your fuzzing
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						|
	// to be repeatable for a given seed.
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	*rand.Rand
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}
 | 
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 | 
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// Fuzz continues fuzzing obj. obj must be a pointer.
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func (c Continue) Fuzz(obj interface{}) {
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						|
	v := reflect.ValueOf(obj)
 | 
						|
	if v.Kind() != reflect.Ptr {
 | 
						|
		panic("needed ptr!")
 | 
						|
	}
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						|
	v = v.Elem()
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						|
	c.fc.doFuzz(v, 0)
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}
 | 
						|
 | 
						|
// FuzzNoCustom continues fuzzing obj, except that any custom fuzz function for
 | 
						|
// obj's type will not be called and obj will not be tested for fuzz.Interface
 | 
						|
// conformance.  This applies only to obj and not other instances of obj's
 | 
						|
// type.
 | 
						|
func (c Continue) FuzzNoCustom(obj interface{}) {
 | 
						|
	v := reflect.ValueOf(obj)
 | 
						|
	if v.Kind() != reflect.Ptr {
 | 
						|
		panic("needed ptr!")
 | 
						|
	}
 | 
						|
	v = v.Elem()
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						|
	c.fc.doFuzz(v, flagNoCustomFuzz)
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}
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 | 
						|
// RandString makes a random string up to 20 characters long. The returned string
 | 
						|
// may include a variety of (valid) UTF-8 encodings.
 | 
						|
func (c Continue) RandString() string {
 | 
						|
	return randString(c.Rand)
 | 
						|
}
 | 
						|
 | 
						|
// RandUint64 makes random 64 bit numbers.
 | 
						|
// Weirdly, rand doesn't have a function that gives you 64 random bits.
 | 
						|
func (c Continue) RandUint64() uint64 {
 | 
						|
	return randUint64(c.Rand)
 | 
						|
}
 | 
						|
 | 
						|
// RandBool returns true or false randomly.
 | 
						|
func (c Continue) RandBool() bool {
 | 
						|
	return randBool(c.Rand)
 | 
						|
}
 | 
						|
 | 
						|
func fuzzInt(v reflect.Value, r *rand.Rand) {
 | 
						|
	v.SetInt(int64(randUint64(r)))
 | 
						|
}
 | 
						|
 | 
						|
func fuzzUint(v reflect.Value, r *rand.Rand) {
 | 
						|
	v.SetUint(randUint64(r))
 | 
						|
}
 | 
						|
 | 
						|
func fuzzTime(t *time.Time, c Continue) {
 | 
						|
	var sec, nsec int64
 | 
						|
	// Allow for about 1000 years of random time values, which keeps things
 | 
						|
	// like JSON parsing reasonably happy.
 | 
						|
	sec = c.Rand.Int63n(1000 * 365 * 24 * 60 * 60)
 | 
						|
	c.Fuzz(&nsec)
 | 
						|
	*t = time.Unix(sec, nsec)
 | 
						|
}
 | 
						|
 | 
						|
var fillFuncMap = map[reflect.Kind]func(reflect.Value, *rand.Rand){
 | 
						|
	reflect.Bool: func(v reflect.Value, r *rand.Rand) {
 | 
						|
		v.SetBool(randBool(r))
 | 
						|
	},
 | 
						|
	reflect.Int:     fuzzInt,
 | 
						|
	reflect.Int8:    fuzzInt,
 | 
						|
	reflect.Int16:   fuzzInt,
 | 
						|
	reflect.Int32:   fuzzInt,
 | 
						|
	reflect.Int64:   fuzzInt,
 | 
						|
	reflect.Uint:    fuzzUint,
 | 
						|
	reflect.Uint8:   fuzzUint,
 | 
						|
	reflect.Uint16:  fuzzUint,
 | 
						|
	reflect.Uint32:  fuzzUint,
 | 
						|
	reflect.Uint64:  fuzzUint,
 | 
						|
	reflect.Uintptr: fuzzUint,
 | 
						|
	reflect.Float32: func(v reflect.Value, r *rand.Rand) {
 | 
						|
		v.SetFloat(float64(r.Float32()))
 | 
						|
	},
 | 
						|
	reflect.Float64: func(v reflect.Value, r *rand.Rand) {
 | 
						|
		v.SetFloat(r.Float64())
 | 
						|
	},
 | 
						|
	reflect.Complex64: func(v reflect.Value, r *rand.Rand) {
 | 
						|
		v.SetComplex(complex128(complex(r.Float32(), r.Float32())))
 | 
						|
	},
 | 
						|
	reflect.Complex128: func(v reflect.Value, r *rand.Rand) {
 | 
						|
		v.SetComplex(complex(r.Float64(), r.Float64()))
 | 
						|
	},
 | 
						|
	reflect.String: func(v reflect.Value, r *rand.Rand) {
 | 
						|
		v.SetString(randString(r))
 | 
						|
	},
 | 
						|
	reflect.UnsafePointer: func(v reflect.Value, r *rand.Rand) {
 | 
						|
		panic("unimplemented")
 | 
						|
	},
 | 
						|
}
 | 
						|
 | 
						|
// randBool returns true or false randomly.
 | 
						|
func randBool(r *rand.Rand) bool {
 | 
						|
	return r.Int31()&(1<<30) == 0
 | 
						|
}
 | 
						|
 | 
						|
type int63nPicker interface {
 | 
						|
	Int63n(int64) int64
 | 
						|
}
 | 
						|
 | 
						|
// UnicodeRange describes a sequential range of unicode characters.
 | 
						|
// Last must be numerically greater than First.
 | 
						|
type UnicodeRange struct {
 | 
						|
	First, Last rune
 | 
						|
}
 | 
						|
 | 
						|
// UnicodeRanges describes an arbitrary number of sequential ranges of unicode characters.
 | 
						|
// To be useful, each range must have at least one character (First <= Last) and
 | 
						|
// there must be at least one range.
 | 
						|
type UnicodeRanges []UnicodeRange
 | 
						|
 | 
						|
// choose returns a random unicode character from the given range, using the
 | 
						|
// given randomness source.
 | 
						|
func (ur UnicodeRange) choose(r int63nPicker) rune {
 | 
						|
	count := int64(ur.Last - ur.First + 1)
 | 
						|
	return ur.First + rune(r.Int63n(count))
 | 
						|
}
 | 
						|
 | 
						|
// CustomStringFuzzFunc constructs a FuzzFunc which produces random strings.
 | 
						|
// Each character is selected from the range ur. If there are no characters
 | 
						|
// in the range (cr.Last < cr.First), this will panic.
 | 
						|
func (ur UnicodeRange) CustomStringFuzzFunc() func(s *string, c Continue) {
 | 
						|
	ur.check()
 | 
						|
	return func(s *string, c Continue) {
 | 
						|
		*s = ur.randString(c.Rand)
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// check is a function that used to check whether the first of ur(UnicodeRange)
 | 
						|
// is greater than the last one.
 | 
						|
func (ur UnicodeRange) check() {
 | 
						|
	if ur.Last < ur.First {
 | 
						|
		panic("The last encoding must be greater than the first one.")
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// randString of UnicodeRange makes a random string up to 20 characters long.
 | 
						|
// Each character is selected form ur(UnicodeRange).
 | 
						|
func (ur UnicodeRange) randString(r *rand.Rand) string {
 | 
						|
	n := r.Intn(20)
 | 
						|
	sb := strings.Builder{}
 | 
						|
	sb.Grow(n)
 | 
						|
	for i := 0; i < n; i++ {
 | 
						|
		sb.WriteRune(ur.choose(r))
 | 
						|
	}
 | 
						|
	return sb.String()
 | 
						|
}
 | 
						|
 | 
						|
// defaultUnicodeRanges sets a default unicode range when user do not set
 | 
						|
// CustomStringFuzzFunc() but wants fuzz string.
 | 
						|
var defaultUnicodeRanges = UnicodeRanges{
 | 
						|
	{' ', '~'},           // ASCII characters
 | 
						|
	{'\u00a0', '\u02af'}, // Multi-byte encoded characters
 | 
						|
	{'\u4e00', '\u9fff'}, // Common CJK (even longer encodings)
 | 
						|
}
 | 
						|
 | 
						|
// CustomStringFuzzFunc constructs a FuzzFunc which produces random strings.
 | 
						|
// Each character is selected from one of the ranges of ur(UnicodeRanges).
 | 
						|
// Each range has an equal probability of being chosen. If there are no ranges,
 | 
						|
// or a selected range has no characters (.Last < .First), this will panic.
 | 
						|
// Do not modify any of the ranges in ur after calling this function.
 | 
						|
func (ur UnicodeRanges) CustomStringFuzzFunc() func(s *string, c Continue) {
 | 
						|
	// Check unicode ranges slice is empty.
 | 
						|
	if len(ur) == 0 {
 | 
						|
		panic("UnicodeRanges is empty.")
 | 
						|
	}
 | 
						|
	// if not empty, each range should be checked.
 | 
						|
	for i := range ur {
 | 
						|
		ur[i].check()
 | 
						|
	}
 | 
						|
	return func(s *string, c Continue) {
 | 
						|
		*s = ur.randString(c.Rand)
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// randString of UnicodeRanges makes a random string up to 20 characters long.
 | 
						|
// Each character is selected form one of the ranges of ur(UnicodeRanges),
 | 
						|
// and each range has an equal probability of being chosen.
 | 
						|
func (ur UnicodeRanges) randString(r *rand.Rand) string {
 | 
						|
	n := r.Intn(20)
 | 
						|
	sb := strings.Builder{}
 | 
						|
	sb.Grow(n)
 | 
						|
	for i := 0; i < n; i++ {
 | 
						|
		sb.WriteRune(ur[r.Intn(len(ur))].choose(r))
 | 
						|
	}
 | 
						|
	return sb.String()
 | 
						|
}
 | 
						|
 | 
						|
// randString makes a random string up to 20 characters long. The returned string
 | 
						|
// may include a variety of (valid) UTF-8 encodings.
 | 
						|
func randString(r *rand.Rand) string {
 | 
						|
	return defaultUnicodeRanges.randString(r)
 | 
						|
}
 | 
						|
 | 
						|
// randUint64 makes random 64 bit numbers.
 | 
						|
// Weirdly, rand doesn't have a function that gives you 64 random bits.
 | 
						|
func randUint64(r *rand.Rand) uint64 {
 | 
						|
	return uint64(r.Uint32())<<32 | uint64(r.Uint32())
 | 
						|
}
 |