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			302 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			302 lines
		
	
	
		
			9.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
/*
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 *
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 * Copyright 2023 gRPC authors.
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *     http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 *
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 */
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// Package idle contains a component for managing idleness (entering and exiting)
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// based on RPC activity.
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package idle
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import (
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	"fmt"
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	"math"
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	"sync"
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	"sync/atomic"
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	"time"
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	"google.golang.org/grpc/grpclog"
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)
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// For overriding in unit tests.
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var timeAfterFunc = func(d time.Duration, f func()) *time.Timer {
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	return time.AfterFunc(d, f)
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}
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// Enforcer is the functionality provided by grpc.ClientConn to enter
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// and exit from idle mode.
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type Enforcer interface {
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	ExitIdleMode() error
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	EnterIdleMode() error
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}
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// Manager defines the functionality required to track RPC activity on a
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// channel.
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type Manager interface {
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	OnCallBegin() error
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	OnCallEnd()
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	Close()
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}
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type noopManager struct{}
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func (noopManager) OnCallBegin() error { return nil }
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func (noopManager) OnCallEnd()         {}
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func (noopManager) Close()             {}
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// manager implements the Manager interface. It uses atomic operations to
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// synchronize access to shared state and a mutex to guarantee mutual exclusion
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// in a critical section.
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type manager struct {
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	// State accessed atomically.
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	lastCallEndTime           int64 // Unix timestamp in nanos; time when the most recent RPC completed.
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	activeCallsCount          int32 // Count of active RPCs; -math.MaxInt32 means channel is idle or is trying to get there.
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	activeSinceLastTimerCheck int32 // Boolean; True if there was an RPC since the last timer callback.
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	closed                    int32 // Boolean; True when the manager is closed.
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	// Can be accessed without atomics or mutex since these are set at creation
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	// time and read-only after that.
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	enforcer Enforcer // Functionality provided by grpc.ClientConn.
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	timeout  int64    // Idle timeout duration nanos stored as an int64.
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	logger   grpclog.LoggerV2
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	// idleMu is used to guarantee mutual exclusion in two scenarios:
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	// - Opposing intentions:
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	//   - a: Idle timeout has fired and handleIdleTimeout() is trying to put
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	//     the channel in idle mode because the channel has been inactive.
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	//   - b: At the same time an RPC is made on the channel, and OnCallBegin()
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	//     is trying to prevent the channel from going idle.
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	// - Competing intentions:
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	//   - The channel is in idle mode and there are multiple RPCs starting at
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	//     the same time, all trying to move the channel out of idle. Only one
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	//     of them should succeed in doing so, while the other RPCs should
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	//     piggyback on the first one and be successfully handled.
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	idleMu       sync.RWMutex
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	actuallyIdle bool
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	timer        *time.Timer
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}
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// ManagerOptions is a collection of options used by
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// NewManager.
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type ManagerOptions struct {
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	Enforcer Enforcer
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	Timeout  time.Duration
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	Logger   grpclog.LoggerV2
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}
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// NewManager creates a new idleness manager implementation for the
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// given idle timeout.
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func NewManager(opts ManagerOptions) Manager {
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	if opts.Timeout == 0 {
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		return noopManager{}
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	}
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	m := &manager{
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		enforcer: opts.Enforcer,
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		timeout:  int64(opts.Timeout),
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		logger:   opts.Logger,
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	}
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	m.timer = timeAfterFunc(opts.Timeout, m.handleIdleTimeout)
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	return m
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}
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// resetIdleTimer resets the idle timer to the given duration. This method
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// should only be called from the timer callback.
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func (m *manager) resetIdleTimer(d time.Duration) {
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	m.idleMu.Lock()
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	defer m.idleMu.Unlock()
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	if m.timer == nil {
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		// Only close sets timer to nil. We are done.
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		return
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	}
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	// It is safe to ignore the return value from Reset() because this method is
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	// only ever called from the timer callback, which means the timer has
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	// already fired.
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	m.timer.Reset(d)
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}
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// handleIdleTimeout is the timer callback that is invoked upon expiry of the
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// configured idle timeout. The channel is considered inactive if there are no
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// ongoing calls and no RPC activity since the last time the timer fired.
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func (m *manager) handleIdleTimeout() {
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	if m.isClosed() {
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		return
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	}
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	if atomic.LoadInt32(&m.activeCallsCount) > 0 {
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		m.resetIdleTimer(time.Duration(m.timeout))
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		return
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	}
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	// There has been activity on the channel since we last got here. Reset the
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	// timer and return.
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	if atomic.LoadInt32(&m.activeSinceLastTimerCheck) == 1 {
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		// Set the timer to fire after a duration of idle timeout, calculated
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		// from the time the most recent RPC completed.
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		atomic.StoreInt32(&m.activeSinceLastTimerCheck, 0)
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		m.resetIdleTimer(time.Duration(atomic.LoadInt64(&m.lastCallEndTime) + m.timeout - time.Now().UnixNano()))
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		return
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	}
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	// This CAS operation is extremely likely to succeed given that there has
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	// been no activity since the last time we were here.  Setting the
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	// activeCallsCount to -math.MaxInt32 indicates to OnCallBegin() that the
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	// channel is either in idle mode or is trying to get there.
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	if !atomic.CompareAndSwapInt32(&m.activeCallsCount, 0, -math.MaxInt32) {
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		// This CAS operation can fail if an RPC started after we checked for
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		// activity at the top of this method, or one was ongoing from before
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		// the last time we were here. In both case, reset the timer and return.
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		m.resetIdleTimer(time.Duration(m.timeout))
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		return
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	}
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	// Now that we've set the active calls count to -math.MaxInt32, it's time to
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	// actually move to idle mode.
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	if m.tryEnterIdleMode() {
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		// Successfully entered idle mode. No timer needed until we exit idle.
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		return
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	}
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	// Failed to enter idle mode due to a concurrent RPC that kept the channel
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	// active, or because of an error from the channel. Undo the attempt to
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	// enter idle, and reset the timer to try again later.
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	atomic.AddInt32(&m.activeCallsCount, math.MaxInt32)
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	m.resetIdleTimer(time.Duration(m.timeout))
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}
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// tryEnterIdleMode instructs the channel to enter idle mode. But before
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// that, it performs a last minute check to ensure that no new RPC has come in,
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// making the channel active.
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//
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// Return value indicates whether or not the channel moved to idle mode.
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//
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// Holds idleMu which ensures mutual exclusion with exitIdleMode.
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func (m *manager) tryEnterIdleMode() bool {
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	m.idleMu.Lock()
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	defer m.idleMu.Unlock()
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	if atomic.LoadInt32(&m.activeCallsCount) != -math.MaxInt32 {
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		// We raced and lost to a new RPC. Very rare, but stop entering idle.
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		return false
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	}
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	if atomic.LoadInt32(&m.activeSinceLastTimerCheck) == 1 {
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		// An very short RPC could have come in (and also finished) after we
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		// checked for calls count and activity in handleIdleTimeout(), but
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		// before the CAS operation. So, we need to check for activity again.
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		return false
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	}
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	// No new RPCs have come in since we last set the active calls count value
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	// -math.MaxInt32 in the timer callback. And since we have the lock, it is
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	// safe to enter idle mode now.
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	if err := m.enforcer.EnterIdleMode(); err != nil {
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		m.logger.Errorf("Failed to enter idle mode: %v", err)
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		return false
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	}
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	// Successfully entered idle mode.
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	m.actuallyIdle = true
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	return true
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}
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// OnCallBegin is invoked at the start of every RPC.
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func (m *manager) OnCallBegin() error {
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	if m.isClosed() {
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		return nil
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	}
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	if atomic.AddInt32(&m.activeCallsCount, 1) > 0 {
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		// Channel is not idle now. Set the activity bit and allow the call.
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		atomic.StoreInt32(&m.activeSinceLastTimerCheck, 1)
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		return nil
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	}
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	// Channel is either in idle mode or is in the process of moving to idle
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	// mode. Attempt to exit idle mode to allow this RPC.
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	if err := m.exitIdleMode(); err != nil {
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		// Undo the increment to calls count, and return an error causing the
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		// RPC to fail.
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		atomic.AddInt32(&m.activeCallsCount, -1)
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		return err
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	}
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	atomic.StoreInt32(&m.activeSinceLastTimerCheck, 1)
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	return nil
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}
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// exitIdleMode instructs the channel to exit idle mode.
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//
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// Holds idleMu which ensures mutual exclusion with tryEnterIdleMode.
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func (m *manager) exitIdleMode() error {
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	m.idleMu.Lock()
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	defer m.idleMu.Unlock()
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	if !m.actuallyIdle {
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		// This can happen in two scenarios:
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		// - handleIdleTimeout() set the calls count to -math.MaxInt32 and called
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		//   tryEnterIdleMode(). But before the latter could grab the lock, an RPC
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		//   came in and OnCallBegin() noticed that the calls count is negative.
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		// - Channel is in idle mode, and multiple new RPCs come in at the same
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		//   time, all of them notice a negative calls count in OnCallBegin and get
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		//   here. The first one to get the lock would got the channel to exit idle.
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		//
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		// Either way, nothing to do here.
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		return nil
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	}
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	if err := m.enforcer.ExitIdleMode(); err != nil {
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		return fmt.Errorf("channel failed to exit idle mode: %v", err)
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	}
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	// Undo the idle entry process. This also respects any new RPC attempts.
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	atomic.AddInt32(&m.activeCallsCount, math.MaxInt32)
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	m.actuallyIdle = false
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	// Start a new timer to fire after the configured idle timeout.
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	m.timer = timeAfterFunc(time.Duration(m.timeout), m.handleIdleTimeout)
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	return nil
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}
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// OnCallEnd is invoked at the end of every RPC.
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func (m *manager) OnCallEnd() {
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	if m.isClosed() {
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		return
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	}
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	// Record the time at which the most recent call finished.
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	atomic.StoreInt64(&m.lastCallEndTime, time.Now().UnixNano())
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	// Decrement the active calls count. This count can temporarily go negative
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	// when the timer callback is in the process of moving the channel to idle
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	// mode, but one or more RPCs come in and complete before the timer callback
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	// can get done with the process of moving to idle mode.
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	atomic.AddInt32(&m.activeCallsCount, -1)
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}
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func (m *manager) isClosed() bool {
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	return atomic.LoadInt32(&m.closed) == 1
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}
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func (m *manager) Close() {
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	atomic.StoreInt32(&m.closed, 1)
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	m.idleMu.Lock()
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	m.timer.Stop()
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	m.timer = nil
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	m.idleMu.Unlock()
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}
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