Jonathan A. Sternberg b35a0f4718
protobuf: remove gogoproto
Removes gogo/protobuf from buildx and updates to a version of
moby/buildkit where gogo is removed.

This also changes how the proto files are generated. This is because
newer versions of protobuf are more strict about name conflicts. If two
files have the same name (even if they are relative paths) and are used
in different protoc commands, they'll conflict in the registry.

Since protobuf file generation doesn't work very well with
`paths=source_relative`, this removes the `go:generate` expression and
just relies on the dockerfile to perform the generation.

Signed-off-by: Jonathan A. Sternberg <jonathan.sternberg@docker.com>
2024-10-02 15:51:59 -05:00

116 lines
2.9 KiB
Go

/*
*
* Copyright 2020 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package grpclog
import (
"fmt"
)
// componentData records the settings for a component.
type componentData struct {
name string
}
var cache = map[string]*componentData{}
func (c *componentData) InfoDepth(depth int, args ...any) {
args = append([]any{"[" + string(c.name) + "]"}, args...)
InfoDepth(depth+1, args...)
}
func (c *componentData) WarningDepth(depth int, args ...any) {
args = append([]any{"[" + string(c.name) + "]"}, args...)
WarningDepth(depth+1, args...)
}
func (c *componentData) ErrorDepth(depth int, args ...any) {
args = append([]any{"[" + string(c.name) + "]"}, args...)
ErrorDepth(depth+1, args...)
}
func (c *componentData) FatalDepth(depth int, args ...any) {
args = append([]any{"[" + string(c.name) + "]"}, args...)
FatalDepth(depth+1, args...)
}
func (c *componentData) Info(args ...any) {
c.InfoDepth(1, args...)
}
func (c *componentData) Warning(args ...any) {
c.WarningDepth(1, args...)
}
func (c *componentData) Error(args ...any) {
c.ErrorDepth(1, args...)
}
func (c *componentData) Fatal(args ...any) {
c.FatalDepth(1, args...)
}
func (c *componentData) Infof(format string, args ...any) {
c.InfoDepth(1, fmt.Sprintf(format, args...))
}
func (c *componentData) Warningf(format string, args ...any) {
c.WarningDepth(1, fmt.Sprintf(format, args...))
}
func (c *componentData) Errorf(format string, args ...any) {
c.ErrorDepth(1, fmt.Sprintf(format, args...))
}
func (c *componentData) Fatalf(format string, args ...any) {
c.FatalDepth(1, fmt.Sprintf(format, args...))
}
func (c *componentData) Infoln(args ...any) {
c.InfoDepth(1, args...)
}
func (c *componentData) Warningln(args ...any) {
c.WarningDepth(1, args...)
}
func (c *componentData) Errorln(args ...any) {
c.ErrorDepth(1, args...)
}
func (c *componentData) Fatalln(args ...any) {
c.FatalDepth(1, args...)
}
func (c *componentData) V(l int) bool {
return V(l)
}
// Component creates a new component and returns it for logging. If a component
// with the name already exists, nothing will be created and it will be
// returned. SetLoggerV2 will panic if it is called with a logger created by
// Component.
func Component(componentName string) DepthLoggerV2 {
if cData, ok := cache[componentName]; ok {
return cData
}
c := &componentData{componentName}
cache[componentName] = c
return c
}