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			385 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
/*
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 *
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 * Copyright 2022 gRPC authors.
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *     http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 *
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 */
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// Package gracefulswitch implements a graceful switch load balancer.
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package gracefulswitch
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import (
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	"errors"
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	"fmt"
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	"sync"
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	"google.golang.org/grpc/balancer"
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	"google.golang.org/grpc/balancer/base"
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	"google.golang.org/grpc/connectivity"
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	"google.golang.org/grpc/resolver"
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)
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var errBalancerClosed = errors.New("gracefulSwitchBalancer is closed")
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var _ balancer.Balancer = (*Balancer)(nil)
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// NewBalancer returns a graceful switch Balancer.
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func NewBalancer(cc balancer.ClientConn, opts balancer.BuildOptions) *Balancer {
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	return &Balancer{
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		cc:    cc,
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		bOpts: opts,
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	}
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}
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// Balancer is a utility to gracefully switch from one balancer to
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// a new balancer. It implements the balancer.Balancer interface.
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type Balancer struct {
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	bOpts balancer.BuildOptions
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	cc    balancer.ClientConn
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	// mu protects the following fields and all fields within balancerCurrent
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	// and balancerPending. mu does not need to be held when calling into the
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	// child balancers, as all calls into these children happen only as a direct
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	// result of a call into the gracefulSwitchBalancer, which are also
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	// guaranteed to be synchronous. There is one exception: an UpdateState call
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	// from a child balancer when current and pending are populated can lead to
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	// calling Close() on the current. To prevent that racing with an
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	// UpdateSubConnState from the channel, we hold currentMu during Close and
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	// UpdateSubConnState calls.
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	mu              sync.Mutex
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	balancerCurrent *balancerWrapper
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	balancerPending *balancerWrapper
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	closed          bool // set to true when this balancer is closed
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	// currentMu must be locked before mu. This mutex guards against this
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	// sequence of events: UpdateSubConnState() called, finds the
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	// balancerCurrent, gives up lock, updateState comes in, causes Close() on
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	// balancerCurrent before the UpdateSubConnState is called on the
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	// balancerCurrent.
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	currentMu sync.Mutex
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}
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// swap swaps out the current lb with the pending lb and updates the ClientConn.
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// The caller must hold gsb.mu.
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func (gsb *Balancer) swap() {
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	gsb.cc.UpdateState(gsb.balancerPending.lastState)
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	cur := gsb.balancerCurrent
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	gsb.balancerCurrent = gsb.balancerPending
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	gsb.balancerPending = nil
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	go func() {
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		gsb.currentMu.Lock()
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		defer gsb.currentMu.Unlock()
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		cur.Close()
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	}()
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}
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// Helper function that checks if the balancer passed in is current or pending.
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// The caller must hold gsb.mu.
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func (gsb *Balancer) balancerCurrentOrPending(bw *balancerWrapper) bool {
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	return bw == gsb.balancerCurrent || bw == gsb.balancerPending
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}
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// SwitchTo initializes the graceful switch process, which completes based on
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// connectivity state changes on the current/pending balancer. Thus, the switch
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// process is not complete when this method returns. This method must be called
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// synchronously alongside the rest of the balancer.Balancer methods this
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// Graceful Switch Balancer implements.
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func (gsb *Balancer) SwitchTo(builder balancer.Builder) error {
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	gsb.mu.Lock()
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	if gsb.closed {
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		gsb.mu.Unlock()
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		return errBalancerClosed
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	}
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	bw := &balancerWrapper{
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		gsb: gsb,
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		lastState: balancer.State{
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			ConnectivityState: connectivity.Connecting,
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			Picker:            base.NewErrPicker(balancer.ErrNoSubConnAvailable),
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		},
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		subconns: make(map[balancer.SubConn]bool),
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	}
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	balToClose := gsb.balancerPending // nil if there is no pending balancer
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	if gsb.balancerCurrent == nil {
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		gsb.balancerCurrent = bw
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	} else {
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		gsb.balancerPending = bw
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	}
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	gsb.mu.Unlock()
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	balToClose.Close()
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	// This function takes a builder instead of a balancer because builder.Build
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	// can call back inline, and this utility needs to handle the callbacks.
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	newBalancer := builder.Build(bw, gsb.bOpts)
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	if newBalancer == nil {
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		// This is illegal and should never happen; we clear the balancerWrapper
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		// we were constructing if it happens to avoid a potential panic.
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		gsb.mu.Lock()
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		if gsb.balancerPending != nil {
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			gsb.balancerPending = nil
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		} else {
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			gsb.balancerCurrent = nil
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		}
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		gsb.mu.Unlock()
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		return balancer.ErrBadResolverState
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	}
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	// This write doesn't need to take gsb.mu because this field never gets read
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	// or written to on any calls from the current or pending. Calls from grpc
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	// to this balancer are guaranteed to be called synchronously, so this
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	// bw.Balancer field will never be forwarded to until this SwitchTo()
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	// function returns.
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	bw.Balancer = newBalancer
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	return nil
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}
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// Returns nil if the graceful switch balancer is closed.
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func (gsb *Balancer) latestBalancer() *balancerWrapper {
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	gsb.mu.Lock()
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	defer gsb.mu.Unlock()
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	if gsb.balancerPending != nil {
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		return gsb.balancerPending
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	}
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	return gsb.balancerCurrent
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}
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// UpdateClientConnState forwards the update to the latest balancer created.
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func (gsb *Balancer) UpdateClientConnState(state balancer.ClientConnState) error {
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	// The resolver data is only relevant to the most recent LB Policy.
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	balToUpdate := gsb.latestBalancer()
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	if balToUpdate == nil {
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		return errBalancerClosed
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	}
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	// Perform this call without gsb.mu to prevent deadlocks if the child calls
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	// back into the channel. The latest balancer can never be closed during a
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	// call from the channel, even without gsb.mu held.
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	return balToUpdate.UpdateClientConnState(state)
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}
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// ResolverError forwards the error to the latest balancer created.
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func (gsb *Balancer) ResolverError(err error) {
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	// The resolver data is only relevant to the most recent LB Policy.
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	balToUpdate := gsb.latestBalancer()
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	if balToUpdate == nil {
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		return
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	}
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	// Perform this call without gsb.mu to prevent deadlocks if the child calls
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	// back into the channel. The latest balancer can never be closed during a
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	// call from the channel, even without gsb.mu held.
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	balToUpdate.ResolverError(err)
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}
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// ExitIdle forwards the call to the latest balancer created.
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//
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// If the latest balancer does not support ExitIdle, the subConns are
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// re-connected to manually.
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func (gsb *Balancer) ExitIdle() {
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	balToUpdate := gsb.latestBalancer()
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	if balToUpdate == nil {
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		return
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	}
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	// There is no need to protect this read with a mutex, as the write to the
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	// Balancer field happens in SwitchTo, which completes before this can be
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	// called.
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	if ei, ok := balToUpdate.Balancer.(balancer.ExitIdler); ok {
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		ei.ExitIdle()
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		return
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	}
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	gsb.mu.Lock()
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	defer gsb.mu.Unlock()
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	for sc := range balToUpdate.subconns {
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		sc.Connect()
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	}
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}
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// UpdateSubConnState forwards the update to the appropriate child.
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func (gsb *Balancer) UpdateSubConnState(sc balancer.SubConn, state balancer.SubConnState) {
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	gsb.currentMu.Lock()
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	defer gsb.currentMu.Unlock()
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	gsb.mu.Lock()
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	// Forward update to the appropriate child.  Even if there is a pending
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	// balancer, the current balancer should continue to get SubConn updates to
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	// maintain the proper state while the pending is still connecting.
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	var balToUpdate *balancerWrapper
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	if gsb.balancerCurrent != nil && gsb.balancerCurrent.subconns[sc] {
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		balToUpdate = gsb.balancerCurrent
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	} else if gsb.balancerPending != nil && gsb.balancerPending.subconns[sc] {
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		balToUpdate = gsb.balancerPending
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	}
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	gsb.mu.Unlock()
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	if balToUpdate == nil {
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		// SubConn belonged to a stale lb policy that has not yet fully closed,
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		// or the balancer was already closed.
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		return
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	}
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	balToUpdate.UpdateSubConnState(sc, state)
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}
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// Close closes any active child balancers.
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func (gsb *Balancer) Close() {
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	gsb.mu.Lock()
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	gsb.closed = true
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	currentBalancerToClose := gsb.balancerCurrent
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	gsb.balancerCurrent = nil
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	pendingBalancerToClose := gsb.balancerPending
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	gsb.balancerPending = nil
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	gsb.mu.Unlock()
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	currentBalancerToClose.Close()
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	pendingBalancerToClose.Close()
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}
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// balancerWrapper wraps a balancer.Balancer, and overrides some Balancer
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// methods to help cleanup SubConns created by the wrapped balancer.
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//
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// It implements the balancer.ClientConn interface and is passed down in that
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// capacity to the wrapped balancer. It maintains a set of subConns created by
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// the wrapped balancer and calls from the latter to create/update/remove
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// SubConns update this set before being forwarded to the parent ClientConn.
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// State updates from the wrapped balancer can result in invocation of the
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// graceful switch logic.
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type balancerWrapper struct {
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	balancer.Balancer
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	gsb *Balancer
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	lastState balancer.State
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	subconns  map[balancer.SubConn]bool // subconns created by this balancer
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}
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func (bw *balancerWrapper) UpdateSubConnState(sc balancer.SubConn, state balancer.SubConnState) {
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	if state.ConnectivityState == connectivity.Shutdown {
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		bw.gsb.mu.Lock()
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		delete(bw.subconns, sc)
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		bw.gsb.mu.Unlock()
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	}
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	// There is no need to protect this read with a mutex, as the write to the
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	// Balancer field happens in SwitchTo, which completes before this can be
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	// called.
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	bw.Balancer.UpdateSubConnState(sc, state)
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}
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// Close closes the underlying LB policy and removes the subconns it created. bw
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// must not be referenced via balancerCurrent or balancerPending in gsb when
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// called. gsb.mu must not be held.  Does not panic with a nil receiver.
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func (bw *balancerWrapper) Close() {
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	// before Close is called.
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	if bw == nil {
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		return
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	}
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	// There is no need to protect this read with a mutex, as Close() is
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	// impossible to be called concurrently with the write in SwitchTo(). The
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	// callsites of Close() for this balancer in Graceful Switch Balancer will
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	// never be called until SwitchTo() returns.
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	bw.Balancer.Close()
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	bw.gsb.mu.Lock()
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	for sc := range bw.subconns {
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		bw.gsb.cc.RemoveSubConn(sc)
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	}
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	bw.gsb.mu.Unlock()
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}
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func (bw *balancerWrapper) UpdateState(state balancer.State) {
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	// Hold the mutex for this entire call to ensure it cannot occur
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	// concurrently with other updateState() calls. This causes updates to
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	// lastState and calls to cc.UpdateState to happen atomically.
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	bw.gsb.mu.Lock()
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	defer bw.gsb.mu.Unlock()
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	bw.lastState = state
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	if !bw.gsb.balancerCurrentOrPending(bw) {
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		return
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	}
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	if bw == bw.gsb.balancerCurrent {
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		// In the case that the current balancer exits READY, and there is a pending
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		// balancer, you can forward the pending balancer's cached State up to
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		// ClientConn and swap the pending into the current. This is because there
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		// is no reason to gracefully switch from and keep using the old policy as
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		// the ClientConn is not connected to any backends.
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		if state.ConnectivityState != connectivity.Ready && bw.gsb.balancerPending != nil {
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			bw.gsb.swap()
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			return
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		}
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		// Even if there is a pending balancer waiting to be gracefully switched to,
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		// continue to forward current balancer updates to the Client Conn. Ignoring
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		// state + picker from the current would cause undefined behavior/cause the
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		// system to behave incorrectly from the current LB policies perspective.
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		// Also, the current LB is still being used by grpc to choose SubConns per
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		// RPC, and thus should use the most updated form of the current balancer.
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		bw.gsb.cc.UpdateState(state)
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		return
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	}
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	// This method is now dealing with a state update from the pending balancer.
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	// If the current balancer is currently in a state other than READY, the new
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	// policy can be swapped into place immediately. This is because there is no
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	// reason to gracefully switch from and keep using the old policy as the
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	// ClientConn is not connected to any backends.
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	if state.ConnectivityState != connectivity.Connecting || bw.gsb.balancerCurrent.lastState.ConnectivityState != connectivity.Ready {
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		bw.gsb.swap()
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	}
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}
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func (bw *balancerWrapper) NewSubConn(addrs []resolver.Address, opts balancer.NewSubConnOptions) (balancer.SubConn, error) {
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	bw.gsb.mu.Lock()
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	if !bw.gsb.balancerCurrentOrPending(bw) {
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		bw.gsb.mu.Unlock()
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		return nil, fmt.Errorf("%T at address %p that called NewSubConn is deleted", bw, bw)
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	}
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	bw.gsb.mu.Unlock()
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	sc, err := bw.gsb.cc.NewSubConn(addrs, opts)
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	if err != nil {
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		return nil, err
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	}
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	bw.gsb.mu.Lock()
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	if !bw.gsb.balancerCurrentOrPending(bw) { // balancer was closed during this call
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		bw.gsb.cc.RemoveSubConn(sc)
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		bw.gsb.mu.Unlock()
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		return nil, fmt.Errorf("%T at address %p that called NewSubConn is deleted", bw, bw)
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	}
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	bw.subconns[sc] = true
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	bw.gsb.mu.Unlock()
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	return sc, nil
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}
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func (bw *balancerWrapper) ResolveNow(opts resolver.ResolveNowOptions) {
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	// Ignore ResolveNow requests from anything other than the most recent
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	// balancer, because older balancers were already removed from the config.
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	if bw != bw.gsb.latestBalancer() {
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		return
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	}
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	bw.gsb.cc.ResolveNow(opts)
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}
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func (bw *balancerWrapper) RemoveSubConn(sc balancer.SubConn) {
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	bw.gsb.mu.Lock()
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	if !bw.gsb.balancerCurrentOrPending(bw) {
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		bw.gsb.mu.Unlock()
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		return
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	}
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	bw.gsb.mu.Unlock()
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	bw.gsb.cc.RemoveSubConn(sc)
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}
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func (bw *balancerWrapper) UpdateAddresses(sc balancer.SubConn, addrs []resolver.Address) {
 | 
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	bw.gsb.mu.Lock()
 | 
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	if !bw.gsb.balancerCurrentOrPending(bw) {
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		bw.gsb.mu.Unlock()
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		return
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	}
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	bw.gsb.mu.Unlock()
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	bw.gsb.cc.UpdateAddresses(sc, addrs)
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}
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func (bw *balancerWrapper) Target() string {
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	return bw.gsb.cc.Target()
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}
 |