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			217 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			217 lines
		
	
	
		
			5.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
/*
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   Copyright The containerd Authors.
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   Licensed under the Apache License, Version 2.0 (the "License");
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   you may not use this file except in compliance with the License.
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   You may obtain a copy of the License at
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       http://www.apache.org/licenses/LICENSE-2.0
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   Unless required by applicable law or agreed to in writing, software
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   distributed under the License is distributed on an "AS IS" BASIS,
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   WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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   See the License for the specific language governing permissions and
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   limitations under the License.
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*/
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package console
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import (
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	"fmt"
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	"os"
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	"github.com/pkg/errors"
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	"golang.org/x/sys/windows"
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)
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var (
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	vtInputSupported  bool
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	ErrNotImplemented = errors.New("not implemented")
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)
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func (m *master) initStdios() {
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	m.in = windows.Handle(os.Stdin.Fd())
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	if err := windows.GetConsoleMode(m.in, &m.inMode); err == nil {
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		// Validate that windows.ENABLE_VIRTUAL_TERMINAL_INPUT is supported, but do not set it.
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		if err = windows.SetConsoleMode(m.in, m.inMode|windows.ENABLE_VIRTUAL_TERMINAL_INPUT); err == nil {
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			vtInputSupported = true
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		}
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		// Unconditionally set the console mode back even on failure because SetConsoleMode
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		// remembers invalid bits on input handles.
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		windows.SetConsoleMode(m.in, m.inMode)
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	} else {
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		fmt.Printf("failed to get console mode for stdin: %v\n", err)
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	}
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	m.out = windows.Handle(os.Stdout.Fd())
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	if err := windows.GetConsoleMode(m.out, &m.outMode); err == nil {
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		if err := windows.SetConsoleMode(m.out, m.outMode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING); err == nil {
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			m.outMode |= windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING
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		} else {
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			windows.SetConsoleMode(m.out, m.outMode)
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		}
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	} else {
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		fmt.Printf("failed to get console mode for stdout: %v\n", err)
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	}
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	m.err = windows.Handle(os.Stderr.Fd())
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	if err := windows.GetConsoleMode(m.err, &m.errMode); err == nil {
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		if err := windows.SetConsoleMode(m.err, m.errMode|windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING); err == nil {
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			m.errMode |= windows.ENABLE_VIRTUAL_TERMINAL_PROCESSING
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		} else {
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			windows.SetConsoleMode(m.err, m.errMode)
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		}
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	} else {
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		fmt.Printf("failed to get console mode for stderr: %v\n", err)
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	}
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}
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type master struct {
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	in     windows.Handle
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	inMode uint32
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	out     windows.Handle
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	outMode uint32
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	err     windows.Handle
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	errMode uint32
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}
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func (m *master) SetRaw() error {
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	if err := makeInputRaw(m.in, m.inMode); err != nil {
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		return err
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	}
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	// Set StdOut and StdErr to raw mode, we ignore failures since
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	// windows.DISABLE_NEWLINE_AUTO_RETURN might not be supported on this version of
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	// Windows.
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	windows.SetConsoleMode(m.out, m.outMode|windows.DISABLE_NEWLINE_AUTO_RETURN)
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	windows.SetConsoleMode(m.err, m.errMode|windows.DISABLE_NEWLINE_AUTO_RETURN)
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	return nil
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}
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func (m *master) Reset() error {
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	for _, s := range []struct {
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		fd   windows.Handle
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		mode uint32
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	}{
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		{m.in, m.inMode},
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		{m.out, m.outMode},
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		{m.err, m.errMode},
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	} {
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		if err := windows.SetConsoleMode(s.fd, s.mode); err != nil {
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			return errors.Wrap(err, "unable to restore console mode")
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		}
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	}
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	return nil
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}
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func (m *master) Size() (WinSize, error) {
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	var info windows.ConsoleScreenBufferInfo
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	err := windows.GetConsoleScreenBufferInfo(m.out, &info)
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	if err != nil {
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		return WinSize{}, errors.Wrap(err, "unable to get console info")
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	}
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	winsize := WinSize{
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		Width:  uint16(info.Window.Right - info.Window.Left + 1),
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		Height: uint16(info.Window.Bottom - info.Window.Top + 1),
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	}
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	return winsize, nil
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}
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func (m *master) Resize(ws WinSize) error {
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	return ErrNotImplemented
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}
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func (m *master) ResizeFrom(c Console) error {
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	return ErrNotImplemented
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}
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func (m *master) DisableEcho() error {
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	mode := m.inMode &^ windows.ENABLE_ECHO_INPUT
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	mode |= windows.ENABLE_PROCESSED_INPUT
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	mode |= windows.ENABLE_LINE_INPUT
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	if err := windows.SetConsoleMode(m.in, mode); err != nil {
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		return errors.Wrap(err, "unable to set console to disable echo")
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	}
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	return nil
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}
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func (m *master) Close() error {
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	return nil
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}
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func (m *master) Read(b []byte) (int, error) {
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	return os.Stdin.Read(b)
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}
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func (m *master) Write(b []byte) (int, error) {
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	return os.Stdout.Write(b)
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}
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func (m *master) Fd() uintptr {
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	return uintptr(m.in)
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}
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// on windows, console can only be made from os.Std{in,out,err}, hence there
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// isnt a single name here we can use. Return a dummy "console" value in this
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// case should be sufficient.
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func (m *master) Name() string {
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	return "console"
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}
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// makeInputRaw puts the terminal (Windows Console) connected to the given
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// file descriptor into raw mode
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func makeInputRaw(fd windows.Handle, mode uint32) error {
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	// See
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	// -- https://msdn.microsoft.com/en-us/library/windows/desktop/ms686033(v=vs.85).aspx
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	// -- https://msdn.microsoft.com/en-us/library/windows/desktop/ms683462(v=vs.85).aspx
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	// Disable these modes
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	mode &^= windows.ENABLE_ECHO_INPUT
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	mode &^= windows.ENABLE_LINE_INPUT
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	mode &^= windows.ENABLE_MOUSE_INPUT
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	mode &^= windows.ENABLE_WINDOW_INPUT
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	mode &^= windows.ENABLE_PROCESSED_INPUT
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	// Enable these modes
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	mode |= windows.ENABLE_EXTENDED_FLAGS
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	mode |= windows.ENABLE_INSERT_MODE
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	mode |= windows.ENABLE_QUICK_EDIT_MODE
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	if vtInputSupported {
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		mode |= windows.ENABLE_VIRTUAL_TERMINAL_INPUT
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	}
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	if err := windows.SetConsoleMode(fd, mode); err != nil {
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		return errors.Wrap(err, "unable to set console to raw mode")
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	}
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	return nil
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}
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func checkConsole(f File) error {
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	var mode uint32
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	if err := windows.GetConsoleMode(windows.Handle(f.Fd()), &mode); err != nil {
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		return err
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	}
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	return nil
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}
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func newMaster(f File) (Console, error) {
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	if f != os.Stdin && f != os.Stdout && f != os.Stderr {
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		return nil, errors.New("creating a console from a file is not supported on windows")
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	}
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	m := &master{}
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	m.initStdios()
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	return m, nil
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}
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