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Update the buildflags cty code to handle unknown values. When hcl decodes a value with an invalid variable name, it appends a diagnostic for the error and then returns an unknown value so it can continue processing the file and finding more errors. The iteration code has now been changed to use a rangefunc from go 1.23 and it skips empty or unknown values. Empty values are valid when they are skipped and unknown values will have a diagnostic for itself. Signed-off-by: Jonathan A. Sternberg <jonathan.sternberg@docker.com>
85 lines
1.8 KiB
Go
85 lines
1.8 KiB
Go
package buildflags
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import (
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"sync"
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"github.com/zclconf/go-cty/cty"
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"github.com/zclconf/go-cty/cty/convert"
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)
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var exportEntryType = sync.OnceValue(func() cty.Type {
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return cty.Map(cty.String)
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})
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func (e *Exports) FromCtyValue(in cty.Value, p cty.Path) error {
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got := in.Type()
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if got.IsTupleType() || got.IsListType() {
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return e.fromCtyValue(in, p)
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}
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want := cty.List(exportEntryType())
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return p.NewErrorf("%s", convert.MismatchMessage(got, want))
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}
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func (e *Exports) fromCtyValue(in cty.Value, p cty.Path) error {
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*e = make([]*ExportEntry, 0, in.LengthInt())
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for value := range eachElement(in) {
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entry := &ExportEntry{}
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if err := entry.FromCtyValue(value, p); err != nil {
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return err
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}
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*e = append(*e, entry)
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}
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return nil
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}
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func (e Exports) ToCtyValue() cty.Value {
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if len(e) == 0 {
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return cty.ListValEmpty(exportEntryType())
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}
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vals := make([]cty.Value, len(e))
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for i, entry := range e {
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vals[i] = entry.ToCtyValue()
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}
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return cty.ListVal(vals)
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}
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func (e *ExportEntry) FromCtyValue(in cty.Value, p cty.Path) error {
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if in.Type() == cty.String {
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if err := e.UnmarshalText([]byte(in.AsString())); err != nil {
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return p.NewError(err)
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}
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return nil
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}
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conv, err := convert.Convert(in, cty.Map(cty.String))
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if err != nil {
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return err
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}
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m := conv.AsValueMap()
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if err := getAndDelete(m, "type", &e.Type); err != nil {
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return err
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}
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if err := getAndDelete(m, "dest", &e.Destination); err != nil {
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return err
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}
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e.Attrs = asMap(m)
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return e.validate()
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}
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func (e *ExportEntry) ToCtyValue() cty.Value {
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if e == nil {
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return cty.NullVal(cty.Map(cty.String))
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}
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vals := make(map[string]cty.Value, len(e.Attrs)+2)
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for k, v := range e.Attrs {
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vals[k] = cty.StringVal(v)
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}
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vals["type"] = cty.StringVal(e.Type)
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vals["dest"] = cty.StringVal(e.Destination)
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return cty.MapVal(vals)
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}
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