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			488 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| /*
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| Copyright 2014 Google Inc. All rights reserved.
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| 
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| Licensed under the Apache License, Version 2.0 (the "License");
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| you may not use this file except in compliance with the License.
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| You may obtain a copy of the License at
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| 
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|     http://www.apache.org/licenses/LICENSE-2.0
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| 
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| Unless required by applicable law or agreed to in writing, software
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| distributed under the License is distributed on an "AS IS" BASIS,
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| WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| See the License for the specific language governing permissions and
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| limitations under the License.
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| */
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| 
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| package fuzz
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| 
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| import (
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| 	"fmt"
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| 	"math/rand"
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| 	"reflect"
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| 	"time"
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| )
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| 
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| // fuzzFuncMap is a map from a type to a fuzzFunc that handles that type.
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| type fuzzFuncMap map[reflect.Type]reflect.Value
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| 
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| // Fuzzer knows how to fill any object with random fields.
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| type Fuzzer struct {
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| 	fuzzFuncs        fuzzFuncMap
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| 	defaultFuzzFuncs fuzzFuncMap
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| 	r                *rand.Rand
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| 	nilChance        float64
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| 	minElements      int
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| 	maxElements      int
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| 	maxDepth         int
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| }
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| 
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| // New returns a new Fuzzer. Customize your Fuzzer further by calling Funcs,
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| // RandSource, NilChance, or NumElements in any order.
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| func New() *Fuzzer {
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| 	return NewWithSeed(time.Now().UnixNano())
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| }
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| 
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| func NewWithSeed(seed int64) *Fuzzer {
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| 	f := &Fuzzer{
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| 		defaultFuzzFuncs: fuzzFuncMap{
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| 			reflect.TypeOf(&time.Time{}): reflect.ValueOf(fuzzTime),
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| 		},
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| 
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| 		fuzzFuncs:   fuzzFuncMap{},
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| 		r:           rand.New(rand.NewSource(seed)),
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| 		nilChance:   .2,
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| 		minElements: 1,
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| 		maxElements: 10,
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| 		maxDepth:    100,
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| 	}
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| 	return f
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| }
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| 
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| // Funcs adds each entry in fuzzFuncs as a custom fuzzing function.
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| //
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| // Each entry in fuzzFuncs must be a function taking two parameters.
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| // The first parameter must be a pointer or map. It is the variable that
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| // function will fill with random data. The second parameter must be a
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| // fuzz.Continue, which will provide a source of randomness and a way
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| // to automatically continue fuzzing smaller pieces of the first parameter.
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| //
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| // These functions are called sensibly, e.g., if you wanted custom string
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| // fuzzing, the function `func(s *string, c fuzz.Continue)` would get
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| // called and passed the address of strings. Maps and pointers will always
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| // be made/new'd for you, ignoring the NilChange option. For slices, it
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| // doesn't make much sense to  pre-create them--Fuzzer doesn't know how
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| // long you want your slice--so take a pointer to a slice, and make it
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| // yourself. (If you don't want your map/pointer type pre-made, take a
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| // pointer to it, and make it yourself.) See the examples for a range of
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| // custom functions.
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| func (f *Fuzzer) Funcs(fuzzFuncs ...interface{}) *Fuzzer {
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| 	for i := range fuzzFuncs {
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| 		v := reflect.ValueOf(fuzzFuncs[i])
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| 		if v.Kind() != reflect.Func {
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| 			panic("Need only funcs!")
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| 		}
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| 		t := v.Type()
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| 		if t.NumIn() != 2 || t.NumOut() != 0 {
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| 			panic("Need 2 in and 0 out params!")
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| 		}
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| 		argT := t.In(0)
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| 		switch argT.Kind() {
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| 		case reflect.Ptr, reflect.Map:
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| 		default:
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| 			panic("fuzzFunc must take pointer or map type")
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| 		}
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| 		if t.In(1) != reflect.TypeOf(Continue{}) {
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| 			panic("fuzzFunc's second parameter must be type fuzz.Continue")
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| 		}
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| 		f.fuzzFuncs[argT] = v
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| 	}
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| 	return f
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| }
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| 
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| // RandSource causes f to get values from the given source of randomness.
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| // Use if you want deterministic fuzzing.
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| func (f *Fuzzer) RandSource(s rand.Source) *Fuzzer {
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| 	f.r = rand.New(s)
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| 	return f
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| }
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| 
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| // NilChance sets the probability of creating a nil pointer, map, or slice to
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| // 'p'. 'p' should be between 0 (no nils) and 1 (all nils), inclusive.
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| func (f *Fuzzer) NilChance(p float64) *Fuzzer {
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| 	if p < 0 || p > 1 {
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| 		panic("p should be between 0 and 1, inclusive.")
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| 	}
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| 	f.nilChance = p
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| 	return f
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| }
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| 
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| // NumElements sets the minimum and maximum number of elements that will be
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| // added to a non-nil map or slice.
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| func (f *Fuzzer) NumElements(atLeast, atMost int) *Fuzzer {
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| 	if atLeast > atMost {
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| 		panic("atLeast must be <= atMost")
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| 	}
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| 	if atLeast < 0 {
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| 		panic("atLeast must be >= 0")
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| 	}
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| 	f.minElements = atLeast
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| 	f.maxElements = atMost
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| 	return f
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| }
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| 
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| func (f *Fuzzer) genElementCount() int {
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| 	if f.minElements == f.maxElements {
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| 		return f.minElements
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| 	}
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| 	return f.minElements + f.r.Intn(f.maxElements-f.minElements+1)
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| }
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| 
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| func (f *Fuzzer) genShouldFill() bool {
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| 	return f.r.Float64() > f.nilChance
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| }
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| 
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| // MaxDepth sets the maximum number of recursive fuzz calls that will be made
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| // before stopping.  This includes struct members, pointers, and map and slice
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| // elements.
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| func (f *Fuzzer) MaxDepth(d int) *Fuzzer {
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| 	f.maxDepth = d
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| 	return f
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| }
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| 
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| // Fuzz recursively fills all of obj's fields with something random.  First
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| // this tries to find a custom fuzz function (see Funcs).  If there is no
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| // custom function this tests whether the object implements fuzz.Interface and,
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| // if so, calls Fuzz on it to fuzz itself.  If that fails, this will see if
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| // there is a default fuzz function provided by this package.  If all of that
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| // fails, this will generate random values for all primitive fields and then
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| // recurse for all non-primitives.
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| //
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| // This is safe for cyclic or tree-like structs, up to a limit.  Use the
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| // MaxDepth method to adjust how deep you need it to recurse.
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| //
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| // obj must be a pointer. Only exported (public) fields can be set (thanks,
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| // golang :/ ) Intended for tests, so will panic on bad input or unimplemented
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| // fields.
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| func (f *Fuzzer) Fuzz(obj interface{}) {
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| 	v := reflect.ValueOf(obj)
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| 	if v.Kind() != reflect.Ptr {
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| 		panic("needed ptr!")
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| 	}
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| 	v = v.Elem()
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| 	f.fuzzWithContext(v, 0)
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| }
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| 
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| // FuzzNoCustom is just like Fuzz, except that any custom fuzz function for
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| // obj's type will not be called and obj will not be tested for fuzz.Interface
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| // conformance.  This applies only to obj and not other instances of obj's
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| // type.
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| // Not safe for cyclic or tree-like structs!
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| // obj must be a pointer. Only exported (public) fields can be set (thanks, golang :/ )
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| // Intended for tests, so will panic on bad input or unimplemented fields.
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| func (f *Fuzzer) FuzzNoCustom(obj interface{}) {
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| 	v := reflect.ValueOf(obj)
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| 	if v.Kind() != reflect.Ptr {
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| 		panic("needed ptr!")
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| 	}
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| 	v = v.Elem()
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| 	f.fuzzWithContext(v, flagNoCustomFuzz)
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| }
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| 
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| const (
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| 	// Do not try to find a custom fuzz function.  Does not apply recursively.
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| 	flagNoCustomFuzz uint64 = 1 << iota
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| )
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| 
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| func (f *Fuzzer) fuzzWithContext(v reflect.Value, flags uint64) {
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| 	fc := &fuzzerContext{fuzzer: f}
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| 	fc.doFuzz(v, flags)
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| }
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| 
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| // fuzzerContext carries context about a single fuzzing run, which lets Fuzzer
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| // be thread-safe.
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| type fuzzerContext struct {
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| 	fuzzer   *Fuzzer
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| 	curDepth int
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| }
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| 
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| func (fc *fuzzerContext) doFuzz(v reflect.Value, flags uint64) {
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| 	if fc.curDepth >= fc.fuzzer.maxDepth {
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| 		return
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| 	}
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| 	fc.curDepth++
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| 	defer func() { fc.curDepth-- }()
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| 
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| 	if !v.CanSet() {
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| 		return
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| 	}
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| 
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| 	if flags&flagNoCustomFuzz == 0 {
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| 		// Check for both pointer and non-pointer custom functions.
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| 		if v.CanAddr() && fc.tryCustom(v.Addr()) {
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| 			return
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| 		}
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| 		if fc.tryCustom(v) {
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| 			return
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| 		}
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| 	}
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| 
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| 	if fn, ok := fillFuncMap[v.Kind()]; ok {
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| 		fn(v, fc.fuzzer.r)
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| 		return
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| 	}
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| 	switch v.Kind() {
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| 	case reflect.Map:
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| 		if fc.fuzzer.genShouldFill() {
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| 			v.Set(reflect.MakeMap(v.Type()))
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| 			n := fc.fuzzer.genElementCount()
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| 			for i := 0; i < n; i++ {
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| 				key := reflect.New(v.Type().Key()).Elem()
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| 				fc.doFuzz(key, 0)
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| 				val := reflect.New(v.Type().Elem()).Elem()
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| 				fc.doFuzz(val, 0)
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| 				v.SetMapIndex(key, val)
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| 			}
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| 			return
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| 		}
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| 		v.Set(reflect.Zero(v.Type()))
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| 	case reflect.Ptr:
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| 		if fc.fuzzer.genShouldFill() {
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| 			v.Set(reflect.New(v.Type().Elem()))
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| 			fc.doFuzz(v.Elem(), 0)
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| 			return
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| 		}
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| 		v.Set(reflect.Zero(v.Type()))
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| 	case reflect.Slice:
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| 		if fc.fuzzer.genShouldFill() {
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| 			n := fc.fuzzer.genElementCount()
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| 			v.Set(reflect.MakeSlice(v.Type(), n, n))
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| 			for i := 0; i < n; i++ {
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| 				fc.doFuzz(v.Index(i), 0)
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| 			}
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| 			return
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| 		}
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| 		v.Set(reflect.Zero(v.Type()))
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| 	case reflect.Array:
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| 		if fc.fuzzer.genShouldFill() {
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| 			n := v.Len()
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| 			for i := 0; i < n; i++ {
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| 				fc.doFuzz(v.Index(i), 0)
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| 			}
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| 			return
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| 		}
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| 		v.Set(reflect.Zero(v.Type()))
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| 	case reflect.Struct:
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| 		for i := 0; i < v.NumField(); i++ {
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| 			fc.doFuzz(v.Field(i), 0)
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| 		}
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| 	case reflect.Chan:
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| 		fallthrough
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| 	case reflect.Func:
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| 		fallthrough
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| 	case reflect.Interface:
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| 		fallthrough
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| 	default:
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| 		panic(fmt.Sprintf("Can't handle %#v", v.Interface()))
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| 	}
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| }
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| 
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| // tryCustom searches for custom handlers, and returns true iff it finds a match
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| // and successfully randomizes v.
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| func (fc *fuzzerContext) tryCustom(v reflect.Value) bool {
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| 	// First: see if we have a fuzz function for it.
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| 	doCustom, ok := fc.fuzzer.fuzzFuncs[v.Type()]
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| 	if !ok {
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| 		// Second: see if it can fuzz itself.
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| 		if v.CanInterface() {
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| 			intf := v.Interface()
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| 			if fuzzable, ok := intf.(Interface); ok {
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| 				fuzzable.Fuzz(Continue{fc: fc, Rand: fc.fuzzer.r})
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| 				return true
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| 			}
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| 		}
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| 		// Finally: see if there is a default fuzz function.
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| 		doCustom, ok = fc.fuzzer.defaultFuzzFuncs[v.Type()]
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| 		if !ok {
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| 			return false
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| 		}
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| 	}
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| 
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| 	switch v.Kind() {
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| 	case reflect.Ptr:
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| 		if v.IsNil() {
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| 			if !v.CanSet() {
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| 				return false
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| 			}
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| 			v.Set(reflect.New(v.Type().Elem()))
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| 		}
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| 	case reflect.Map:
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| 		if v.IsNil() {
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| 			if !v.CanSet() {
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| 				return false
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| 			}
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| 			v.Set(reflect.MakeMap(v.Type()))
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| 		}
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| 	default:
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| 		return false
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| 	}
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| 
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| 	doCustom.Call([]reflect.Value{v, reflect.ValueOf(Continue{
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| 		fc:   fc,
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| 		Rand: fc.fuzzer.r,
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| 	})})
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| 	return true
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| }
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| 
 | |
| // Interface represents an object that knows how to fuzz itself.  Any time we
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| // find a type that implements this interface we will delegate the act of
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| // fuzzing itself.
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| type Interface interface {
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| 	Fuzz(c Continue)
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| }
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| 
 | |
| // Continue can be passed to custom fuzzing functions to allow them to use
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| // the correct source of randomness and to continue fuzzing their members.
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| type Continue struct {
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| 	fc *fuzzerContext
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| 
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| 	// For convenience, Continue implements rand.Rand via embedding.
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| 	// Use this for generating any randomness if you want your fuzzing
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| 	// to be repeatable for a given seed.
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| 	*rand.Rand
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| }
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| 
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| // Fuzz continues fuzzing obj. obj must be a pointer.
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| func (c Continue) Fuzz(obj interface{}) {
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| 	v := reflect.ValueOf(obj)
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| 	if v.Kind() != reflect.Ptr {
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| 		panic("needed ptr!")
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| 	}
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| 	v = v.Elem()
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| 	c.fc.doFuzz(v, 0)
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| }
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| 
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| // FuzzNoCustom continues fuzzing obj, except that any custom fuzz function for
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| // obj's type will not be called and obj will not be tested for fuzz.Interface
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| // conformance.  This applies only to obj and not other instances of obj's
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| // type.
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| func (c Continue) FuzzNoCustom(obj interface{}) {
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| 	v := reflect.ValueOf(obj)
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| 	if v.Kind() != reflect.Ptr {
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| 		panic("needed ptr!")
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| 	}
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| 	v = v.Elem()
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| 	c.fc.doFuzz(v, flagNoCustomFuzz)
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| }
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| 
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| // RandString makes a random string up to 20 characters long. The returned string
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| // may include a variety of (valid) UTF-8 encodings.
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| func (c Continue) RandString() string {
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| 	return randString(c.Rand)
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| }
 | |
| 
 | |
| // RandUint64 makes random 64 bit numbers.
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| // Weirdly, rand doesn't have a function that gives you 64 random bits.
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| func (c Continue) RandUint64() uint64 {
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| 	return randUint64(c.Rand)
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| }
 | |
| 
 | |
| // RandBool returns true or false randomly.
 | |
| func (c Continue) RandBool() bool {
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| 	return randBool(c.Rand)
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| }
 | |
| 
 | |
| func fuzzInt(v reflect.Value, r *rand.Rand) {
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| 	v.SetInt(int64(randUint64(r)))
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| }
 | |
| 
 | |
| func fuzzUint(v reflect.Value, r *rand.Rand) {
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| 	v.SetUint(randUint64(r))
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| }
 | |
| 
 | |
| func fuzzTime(t *time.Time, c Continue) {
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| 	var sec, nsec int64
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| 	// Allow for about 1000 years of random time values, which keeps things
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| 	// like JSON parsing reasonably happy.
 | |
| 	sec = c.Rand.Int63n(1000 * 365 * 24 * 60 * 60)
 | |
| 	c.Fuzz(&nsec)
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| 	*t = time.Unix(sec, nsec)
 | |
| }
 | |
| 
 | |
| var fillFuncMap = map[reflect.Kind]func(reflect.Value, *rand.Rand){
 | |
| 	reflect.Bool: func(v reflect.Value, r *rand.Rand) {
 | |
| 		v.SetBool(randBool(r))
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| 	},
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| 	reflect.Int:     fuzzInt,
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| 	reflect.Int8:    fuzzInt,
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| 	reflect.Int16:   fuzzInt,
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| 	reflect.Int32:   fuzzInt,
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| 	reflect.Int64:   fuzzInt,
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| 	reflect.Uint:    fuzzUint,
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| 	reflect.Uint8:   fuzzUint,
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| 	reflect.Uint16:  fuzzUint,
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| 	reflect.Uint32:  fuzzUint,
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| 	reflect.Uint64:  fuzzUint,
 | |
| 	reflect.Uintptr: fuzzUint,
 | |
| 	reflect.Float32: func(v reflect.Value, r *rand.Rand) {
 | |
| 		v.SetFloat(float64(r.Float32()))
 | |
| 	},
 | |
| 	reflect.Float64: func(v reflect.Value, r *rand.Rand) {
 | |
| 		v.SetFloat(r.Float64())
 | |
| 	},
 | |
| 	reflect.Complex64: func(v reflect.Value, r *rand.Rand) {
 | |
| 		panic("unimplemented")
 | |
| 	},
 | |
| 	reflect.Complex128: func(v reflect.Value, r *rand.Rand) {
 | |
| 		panic("unimplemented")
 | |
| 	},
 | |
| 	reflect.String: func(v reflect.Value, r *rand.Rand) {
 | |
| 		v.SetString(randString(r))
 | |
| 	},
 | |
| 	reflect.UnsafePointer: func(v reflect.Value, r *rand.Rand) {
 | |
| 		panic("unimplemented")
 | |
| 	},
 | |
| }
 | |
| 
 | |
| // randBool returns true or false randomly.
 | |
| func randBool(r *rand.Rand) bool {
 | |
| 	if r.Int()&1 == 1 {
 | |
| 		return true
 | |
| 	}
 | |
| 	return false
 | |
| }
 | |
| 
 | |
| type charRange struct {
 | |
| 	first, last rune
 | |
| }
 | |
| 
 | |
| // choose returns a random unicode character from the given range, using the
 | |
| // given randomness source.
 | |
| func (r *charRange) choose(rand *rand.Rand) rune {
 | |
| 	count := int64(r.last - r.first)
 | |
| 	return r.first + rune(rand.Int63n(count))
 | |
| }
 | |
| 
 | |
| var unicodeRanges = []charRange{
 | |
| 	{' ', '~'},           // ASCII characters
 | |
| 	{'\u00a0', '\u02af'}, // Multi-byte encoded characters
 | |
| 	{'\u4e00', '\u9fff'}, // Common CJK (even longer encodings)
 | |
| }
 | |
| 
 | |
| // randString makes a random string up to 20 characters long. The returned string
 | |
| // may include a variety of (valid) UTF-8 encodings.
 | |
| func randString(r *rand.Rand) string {
 | |
| 	n := r.Intn(20)
 | |
| 	runes := make([]rune, n)
 | |
| 	for i := range runes {
 | |
| 		runes[i] = unicodeRanges[r.Intn(len(unicodeRanges))].choose(r)
 | |
| 	}
 | |
| 	return string(runes)
 | |
| }
 | |
| 
 | |
| // randUint64 makes random 64 bit numbers.
 | |
| // Weirdly, rand doesn't have a function that gives you 64 random bits.
 | |
| func randUint64(r *rand.Rand) uint64 {
 | |
| 	return uint64(r.Uint32())<<32 | uint64(r.Uint32())
 | |
| }
 | 
