Jonathan A. Sternberg b35a0f4718
protobuf: remove gogoproto
Removes gogo/protobuf from buildx and updates to a version of
moby/buildkit where gogo is removed.

This also changes how the proto files are generated. This is because
newer versions of protobuf are more strict about name conflicts. If two
files have the same name (even if they are relative paths) and are used
in different protoc commands, they'll conflict in the registry.

Since protobuf file generation doesn't work very well with
`paths=source_relative`, this removes the `go:generate` expression and
just relies on the dockerfile to perform the generation.

Signed-off-by: Jonathan A. Sternberg <jonathan.sternberg@docker.com>
2024-10-02 15:51:59 -05:00

82 lines
3.1 KiB
Go

/*
*
* Copyright 2024 gRPC authors.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
package encoding
import (
"strings"
"google.golang.org/grpc/mem"
)
// CodecV2 defines the interface gRPC uses to encode and decode messages. Note
// that implementations of this interface must be thread safe; a CodecV2's
// methods can be called from concurrent goroutines.
type CodecV2 interface {
// Marshal returns the wire format of v. The buffers in the returned
// [mem.BufferSlice] must have at least one reference each, which will be freed
// by gRPC when they are no longer needed.
Marshal(v any) (out mem.BufferSlice, err error)
// Unmarshal parses the wire format into v. Note that data will be freed as soon
// as this function returns. If the codec wishes to guarantee access to the data
// after this function, it must take its own reference that it frees when it is
// no longer needed.
Unmarshal(data mem.BufferSlice, v any) error
// Name returns the name of the Codec implementation. The returned string
// will be used as part of content type in transmission. The result must be
// static; the result cannot change between calls.
Name() string
}
// RegisterCodecV2 registers the provided CodecV2 for use with all gRPC clients and
// servers.
//
// The CodecV2 will be stored and looked up by result of its Name() method, which
// should match the content-subtype of the encoding handled by the CodecV2. This
// is case-insensitive, and is stored and looked up as lowercase. If the
// result of calling Name() is an empty string, RegisterCodecV2 will panic. See
// Content-Type on
// https://github.com/grpc/grpc/blob/master/doc/PROTOCOL-HTTP2.md#requests for
// more details.
//
// If both a Codec and CodecV2 are registered with the same name, the CodecV2
// will be used.
//
// NOTE: this function must only be called during initialization time (i.e. in
// an init() function), and is not thread-safe. If multiple Codecs are
// registered with the same name, the one registered last will take effect.
func RegisterCodecV2(codec CodecV2) {
if codec == nil {
panic("cannot register a nil CodecV2")
}
if codec.Name() == "" {
panic("cannot register CodecV2 with empty string result for Name()")
}
contentSubtype := strings.ToLower(codec.Name())
registeredCodecs[contentSubtype] = codec
}
// GetCodecV2 gets a registered CodecV2 by content-subtype, or nil if no CodecV2 is
// registered for the content-subtype.
//
// The content-subtype is expected to be lowercase.
func GetCodecV2(contentSubtype string) CodecV2 {
c, _ := registeredCodecs[contentSubtype].(CodecV2)
return c
}