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			255 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
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			255 lines
		
	
	
		
			6.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
/*
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 *
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 * Copyright 2017 gRPC authors.
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *     http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 *
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 */
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package grpc
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import (
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	"fmt"
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	"sync"
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	"google.golang.org/grpc/balancer"
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	"google.golang.org/grpc/connectivity"
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	"google.golang.org/grpc/internal/buffer"
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	"google.golang.org/grpc/internal/channelz"
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	"google.golang.org/grpc/internal/grpcsync"
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	"google.golang.org/grpc/resolver"
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)
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// scStateUpdate contains the subConn and the new state it changed to.
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type scStateUpdate struct {
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	sc    balancer.SubConn
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	state connectivity.State
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	err   error
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}
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// ccBalancerWrapper is a wrapper on top of cc for balancers.
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// It implements balancer.ClientConn interface.
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type ccBalancerWrapper struct {
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	cc         *ClientConn
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	balancerMu sync.Mutex // synchronizes calls to the balancer
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	balancer   balancer.Balancer
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	scBuffer   *buffer.Unbounded
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	done       *grpcsync.Event
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	mu       sync.Mutex
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	subConns map[*acBalancerWrapper]struct{}
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}
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func newCCBalancerWrapper(cc *ClientConn, b balancer.Builder, bopts balancer.BuildOptions) *ccBalancerWrapper {
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	ccb := &ccBalancerWrapper{
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		cc:       cc,
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		scBuffer: buffer.NewUnbounded(),
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		done:     grpcsync.NewEvent(),
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		subConns: make(map[*acBalancerWrapper]struct{}),
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	}
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	go ccb.watcher()
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	ccb.balancer = b.Build(ccb, bopts)
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	return ccb
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}
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// watcher balancer functions sequentially, so the balancer can be implemented
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// lock-free.
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func (ccb *ccBalancerWrapper) watcher() {
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	for {
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		select {
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		case t := <-ccb.scBuffer.Get():
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			ccb.scBuffer.Load()
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			if ccb.done.HasFired() {
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				break
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			}
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			ccb.balancerMu.Lock()
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			su := t.(*scStateUpdate)
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			ccb.balancer.UpdateSubConnState(su.sc, balancer.SubConnState{ConnectivityState: su.state, ConnectionError: su.err})
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			ccb.balancerMu.Unlock()
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		case <-ccb.done.Done():
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		}
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		if ccb.done.HasFired() {
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			ccb.balancer.Close()
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			ccb.mu.Lock()
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			scs := ccb.subConns
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			ccb.subConns = nil
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			ccb.mu.Unlock()
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			for acbw := range scs {
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				ccb.cc.removeAddrConn(acbw.getAddrConn(), errConnDrain)
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			}
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			ccb.UpdateState(balancer.State{ConnectivityState: connectivity.Connecting, Picker: nil})
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			return
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		}
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	}
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}
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func (ccb *ccBalancerWrapper) close() {
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	ccb.done.Fire()
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}
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func (ccb *ccBalancerWrapper) handleSubConnStateChange(sc balancer.SubConn, s connectivity.State, err error) {
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	// When updating addresses for a SubConn, if the address in use is not in
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	// the new addresses, the old ac will be tearDown() and a new ac will be
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	// created. tearDown() generates a state change with Shutdown state, we
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	// don't want the balancer to receive this state change. So before
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	// tearDown() on the old ac, ac.acbw (acWrapper) will be set to nil, and
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	// this function will be called with (nil, Shutdown). We don't need to call
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	// balancer method in this case.
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	if sc == nil {
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		return
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	}
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	ccb.scBuffer.Put(&scStateUpdate{
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		sc:    sc,
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		state: s,
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		err:   err,
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	})
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}
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func (ccb *ccBalancerWrapper) updateClientConnState(ccs *balancer.ClientConnState) error {
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	ccb.balancerMu.Lock()
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	defer ccb.balancerMu.Unlock()
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	return ccb.balancer.UpdateClientConnState(*ccs)
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}
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func (ccb *ccBalancerWrapper) resolverError(err error) {
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	ccb.balancerMu.Lock()
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	ccb.balancer.ResolverError(err)
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	ccb.balancerMu.Unlock()
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}
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func (ccb *ccBalancerWrapper) NewSubConn(addrs []resolver.Address, opts balancer.NewSubConnOptions) (balancer.SubConn, error) {
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	if len(addrs) <= 0 {
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		return nil, fmt.Errorf("grpc: cannot create SubConn with empty address list")
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	}
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	ccb.mu.Lock()
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	defer ccb.mu.Unlock()
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	if ccb.subConns == nil {
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		return nil, fmt.Errorf("grpc: ClientConn balancer wrapper was closed")
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	}
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	ac, err := ccb.cc.newAddrConn(addrs, opts)
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	if err != nil {
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		return nil, err
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	}
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	acbw := &acBalancerWrapper{ac: ac}
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	acbw.ac.mu.Lock()
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	ac.acbw = acbw
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	acbw.ac.mu.Unlock()
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	ccb.subConns[acbw] = struct{}{}
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	return acbw, nil
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}
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func (ccb *ccBalancerWrapper) RemoveSubConn(sc balancer.SubConn) {
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	acbw, ok := sc.(*acBalancerWrapper)
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	if !ok {
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		return
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	}
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	ccb.mu.Lock()
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	defer ccb.mu.Unlock()
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	if ccb.subConns == nil {
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		return
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	}
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	delete(ccb.subConns, acbw)
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	ccb.cc.removeAddrConn(acbw.getAddrConn(), errConnDrain)
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}
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func (ccb *ccBalancerWrapper) UpdateAddresses(sc balancer.SubConn, addrs []resolver.Address) {
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	acbw, ok := sc.(*acBalancerWrapper)
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	if !ok {
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		return
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	}
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	acbw.UpdateAddresses(addrs)
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}
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func (ccb *ccBalancerWrapper) UpdateState(s balancer.State) {
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	ccb.mu.Lock()
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	defer ccb.mu.Unlock()
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	if ccb.subConns == nil {
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		return
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	}
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	// Update picker before updating state.  Even though the ordering here does
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	// not matter, it can lead to multiple calls of Pick in the common start-up
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	// case where we wait for ready and then perform an RPC.  If the picker is
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	// updated later, we could call the "connecting" picker when the state is
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	// updated, and then call the "ready" picker after the picker gets updated.
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	ccb.cc.blockingpicker.updatePicker(s.Picker)
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	ccb.cc.csMgr.updateState(s.ConnectivityState)
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}
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func (ccb *ccBalancerWrapper) ResolveNow(o resolver.ResolveNowOptions) {
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	ccb.cc.resolveNow(o)
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}
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func (ccb *ccBalancerWrapper) Target() string {
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	return ccb.cc.target
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}
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// acBalancerWrapper is a wrapper on top of ac for balancers.
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// It implements balancer.SubConn interface.
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type acBalancerWrapper struct {
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	mu sync.Mutex
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	ac *addrConn
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}
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func (acbw *acBalancerWrapper) UpdateAddresses(addrs []resolver.Address) {
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	acbw.mu.Lock()
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	defer acbw.mu.Unlock()
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	if len(addrs) <= 0 {
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		acbw.ac.cc.removeAddrConn(acbw.ac, errConnDrain)
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		return
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	}
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	if !acbw.ac.tryUpdateAddrs(addrs) {
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		cc := acbw.ac.cc
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		opts := acbw.ac.scopts
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		acbw.ac.mu.Lock()
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		// Set old ac.acbw to nil so the Shutdown state update will be ignored
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		// by balancer.
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		//
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		// TODO(bar) the state transition could be wrong when tearDown() old ac
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		// and creating new ac, fix the transition.
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		acbw.ac.acbw = nil
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		acbw.ac.mu.Unlock()
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		acState := acbw.ac.getState()
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		acbw.ac.cc.removeAddrConn(acbw.ac, errConnDrain)
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		if acState == connectivity.Shutdown {
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			return
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		}
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		ac, err := cc.newAddrConn(addrs, opts)
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		if err != nil {
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			channelz.Warningf(logger, acbw.ac.channelzID, "acBalancerWrapper: UpdateAddresses: failed to newAddrConn: %v", err)
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			return
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		}
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		acbw.ac = ac
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		ac.mu.Lock()
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		ac.acbw = acbw
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		ac.mu.Unlock()
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		if acState != connectivity.Idle {
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			ac.connect()
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		}
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	}
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}
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func (acbw *acBalancerWrapper) Connect() {
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	acbw.mu.Lock()
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	defer acbw.mu.Unlock()
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	acbw.ac.connect()
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}
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func (acbw *acBalancerWrapper) getAddrConn() *addrConn {
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	acbw.mu.Lock()
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	defer acbw.mu.Unlock()
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	return acbw.ac
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}
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