buildx/util/waitmap/waitmap.go
Tonis Tiigi d5d3d3d502
lint: apply x/tools/modernize fixes
Signed-off-by: Tonis Tiigi <tonistiigi@gmail.com>
2025-03-07 16:37:24 -08:00

75 lines
1.0 KiB
Go

package waitmap
import (
"context"
"sync"
)
type Map struct {
mu sync.RWMutex
m map[string]any
ch map[string]chan struct{}
}
func New() *Map {
return &Map{
m: make(map[string]any),
ch: make(map[string]chan struct{}),
}
}
func (m *Map) Set(key string, value any) {
m.mu.Lock()
defer m.mu.Unlock()
m.m[key] = value
if ch, ok := m.ch[key]; ok {
if ch != nil {
close(ch)
}
}
m.ch[key] = nil
}
func (m *Map) Get(ctx context.Context, keys ...string) (map[string]any, error) {
if len(keys) == 0 {
return map[string]any{}, nil
}
if len(keys) > 1 {
out := make(map[string]any)
for _, key := range keys {
mm, err := m.Get(ctx, key)
if err != nil {
return nil, err
}
out[key] = mm[key]
}
return out, nil
}
key := keys[0]
m.mu.Lock()
ch, ok := m.ch[key]
if !ok {
ch = make(chan struct{})
m.ch[key] = ch
}
if ch != nil {
m.mu.Unlock()
select {
case <-ctx.Done():
return nil, context.Cause(ctx)
case <-ch:
m.mu.Lock()
}
}
res := m.m[key]
m.mu.Unlock()
return map[string]any{key: res}, nil
}