buildx/util/gitutil/path.go
CrazyMax fb2c62a038
build: resolve 8.3 filename format to long one on Windows
Signed-off-by: CrazyMax <1951866+crazy-max@users.noreply.github.com>
2024-01-25 15:06:32 +01:00

60 lines
1.5 KiB
Go

//go:build !windows
// +build !windows
package gitutil
import (
"os"
"os/exec"
"path/filepath"
"regexp"
"strings"
"github.com/moby/sys/mountinfo"
)
func gitPath(wd string) (string, error) {
// On WSL2 we need to check if the current working directory is mounted on
// a Windows drive and if so, we need to use the Windows git executable.
if os.Getenv("WSL_DISTRO_NAME") != "" && wd != "" {
// ensure any symlinks are resolved
wdPath, err := filepath.EvalSymlinks(wd)
if err != nil {
return "", err
}
mi, err := mountinfo.GetMounts(mountinfo.ParentsFilter(wdPath))
if err != nil {
return "", err
}
// find the longest mount point
var idx, maxlen int
for i := range mi {
if len(mi[i].Mountpoint) > maxlen {
maxlen = len(mi[i].Mountpoint)
idx = i
}
}
if mi[idx].FSType == "9p" {
if p, err := exec.LookPath("git.exe"); err == nil {
return p, nil
}
}
}
return exec.LookPath("git")
}
var windowsPathRegex = regexp.MustCompile(`^[A-Za-z]:[\\/].*$`)
func SanitizePath(path string) string {
// If we're running in WSL, we need to convert Windows paths to Unix paths.
// This is because the git binary can be invoked through `git.exe` and
// therefore returns Windows paths.
if os.Getenv("WSL_DISTRO_NAME") != "" && windowsPathRegex.MatchString(path) {
unixPath := strings.ReplaceAll(path, "\\", "/")
drive := strings.ToLower(string(unixPath[0]))
rest := filepath.Clean(unixPath[3:])
return filepath.Join("/mnt", drive, rest)
}
return filepath.Clean(path)
}